First commit, done on M6 from the PLAN.MD

This commit is contained in:
gauvainboiche
2026-10-25 17:34:44 +01:00
parent d5dc2a3901
commit 04193e2013
86 changed files with 8396 additions and 0 deletions
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// Save strings for export and import: "CG1:" + CRC32 of the JSON (8 hex digits) + ":" + base64(UTF-8 JSON).
// The checksum only catches corrupted or truncated strings. It is not protection against editing:
// anyone can decode, change and re-encode a save, and a single-player game does not need more.
import { STATE_VERSION } from "../engine/state.js";
const PREFIX = "CG1:";
const FORMAT = /^CG1:([0-9a-f]{8}):([A-Za-z0-9+/]+={0,2})$/;
const CRC_TABLE = (() => {
const table = new Uint32Array(256);
for (let n = 0; n < 256; n++) {
let c = n;
for (let k = 0; k < 8; k++) c = c & 1 ? 0xedb88320 ^ (c >>> 1) : c >>> 1;
table[n] = c >>> 0;
}
return table;
})();
export function crc32(bytes) {
let c = 0xffffffff;
for (const b of bytes) c = CRC_TABLE[(c ^ b) & 0xff] ^ (c >>> 8);
return (c ^ 0xffffffff) >>> 0;
}
function toBase64(bytes) {
let binary = "";
for (let i = 0; i < bytes.length; i += 0x8000) binary += String.fromCharCode(...bytes.subarray(i, i + 0x8000));
return btoa(binary);
}
function fromBase64(text) {
const binary = atob(text);
const bytes = new Uint8Array(binary.length);
for (let i = 0; i < binary.length; i++) bytes[i] = binary.charCodeAt(i);
return bytes;
}
export function encodeSave(state) {
const bytes = new TextEncoder().encode(JSON.stringify(state));
return `${PREFIX}${crc32(bytes).toString(16).padStart(8, "0")}:${toBase64(bytes)}`;
}
// Upgrades older saves one version at a time. Add an entry here whenever STATE_VERSION
// changes: MIGRATIONS[n] turns a version n state into a version n+1 state.
export const MIGRATIONS = {};
export function migrate(state) {
if (!Number.isInteger(state?.version)) return { ok: false, error: "format" };
if (state.version > STATE_VERSION) return { ok: false, error: "tooNew" };
let s = state;
while (s.version < STATE_VERSION) {
const step = MIGRATIONS[s.version];
if (!step) return { ok: false, error: "version" };
s = step(s);
}
return { ok: true, state: s };
}
// Returns { ok: true, state } or { ok: false, error: "format" | "checksum" | "tooNew" | "version" }.
// Whitespace is ignored, so strings that were wrapped when pasted still work.
export function decodeSave(text) {
const match = FORMAT.exec(String(text).replace(/\s+/g, ""));
if (!match) return { ok: false, error: "format" };
let bytes;
try {
bytes = fromBase64(match[2]);
} catch {
return { ok: false, error: "format" };
}
if (crc32(bytes).toString(16).padStart(8, "0") !== match[1]) return { ok: false, error: "checksum" };
let state;
try {
state = JSON.parse(new TextDecoder().decode(bytes));
} catch {
return { ok: false, error: "format" };
}
return migrate(state);
}
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// Browser storage for the autosave, the manual slots and the settings.
// Every access is wrapped: if localStorage is missing or throws (private window, blocked
// site data, full quota) the game keeps working and uses memory for the rest of the session.
export const SLOT_COUNT = 3;
export const KEYS = {
auto: "cg.autosave",
slot: (n) => `cg.slot.${n}`,
settings: "cg.settings",
};
function browserStorage() {
try {
const probe = "cg.probe";
globalThis.localStorage.setItem(probe, "1");
globalThis.localStorage.removeItem(probe);
return globalThis.localStorage;
} catch {
return null;
}
}
// backend: anything with getItem/setItem/removeItem, for tests. Default: localStorage.
export function createStorage(backend = browserStorage()) {
const memory = new Map();
const store = { persistent: backend !== null };
store.get = (key) => {
try {
if (backend) return backend.getItem(key);
} catch {
store.persistent = false;
}
return memory.get(key) ?? null;
};
// Returns false when the write could not be made durable.
store.set = (key, value) => {
try {
if (backend) {
backend.setItem(key, value);
return true;
}
} catch {
store.persistent = false;
}
memory.set(key, value);
return false;
};
store.remove = (key) => {
memory.delete(key);
try {
backend?.removeItem(key);
} catch {
store.persistent = false;
}
};
return store;
}
// ---- Saved games: { meta, state } under one key ----
export function writeSave(store, key, state) {
const meta = {
savedAt: Date.now(),
day: state.day,
countryName: state.countryName,
pronouns: state.pronouns,
scenarioId: state.scenarioId,
over: state.over?.type ?? null,
};
return store.set(key, JSON.stringify({ meta, state }));
}
// Returns { meta, state } or null when the slot is empty or unreadable.
export function readSave(store, key) {
const raw = store.get(key);
if (!raw) return null;
try {
const parsed = JSON.parse(raw);
return parsed?.state && parsed?.meta ? parsed : null;
} catch {
return null;
}
}
// ---- Settings ----
const DEFAULT_SETTINGS = { lang: null, slow: false };
export function loadSettings(store) {
try {
const s = JSON.parse(store.get(KEYS.settings) ?? "{}");
return {
lang: s.lang === "en" || s.lang === "fr" ? s.lang : DEFAULT_SETTINGS.lang,
slow: s.slow === true,
};
} catch {
return { ...DEFAULT_SETTINGS };
}
}
export function saveSettings(store, settings) {
return store.set(KEYS.settings, JSON.stringify(settings));
}