feat: Adding audio player + music to play

This commit is contained in:
gauvainboiche
2026-10-25 22:35:53 +01:00
parent 7a525d084a
commit dd4714f499
39 changed files with 850 additions and 81 deletions
+59 -3
View File
@@ -1,10 +1,14 @@
package main
import (
"encoding/json"
"io/fs"
"log"
"net/http"
"os"
"path/filepath"
"sort"
"strings"
"countrygame/web"
)
@@ -24,19 +28,31 @@ func main() {
os.Exit(0)
}
// Background music: .mp3 files read live from this folder, so adding a track needs no rebuild.
musicDir := os.Getenv("MUSIC_DIR")
if musicDir == "" {
musicDir = "music"
}
root, err := fs.Sub(web.Files, ".")
if err != nil {
log.Fatal(err)
}
log.Printf("country game listening on :%s (music folder %q)", port, musicDir)
log.Fatal(http.ListenAndServe(":"+port, newMux(root, musicDir)))
}
// newMux serves the embedded game, /healthz, and the music folder under /music/.
func newMux(root fs.FS, musicDir string) *http.ServeMux {
mux := http.NewServeMux()
mux.HandleFunc("/healthz", func(w http.ResponseWriter, r *http.Request) {
w.Write([]byte("ok"))
})
mux.HandleFunc("/music/index.json", musicIndex(musicDir))
mux.Handle("/music/", http.StripPrefix("/music/", noCache(http.FileServer(noListing{http.Dir(musicDir)}))))
mux.Handle("/", noCache(http.FileServer(http.FS(root))))
log.Printf("country game listening on :%s", port)
log.Fatal(http.ListenAndServe(":"+port, mux))
return mux
}
// noCache keeps iteration simple: data and scripts are always revalidated.
@@ -46,3 +62,43 @@ func noCache(next http.Handler) http.Handler {
next.ServeHTTP(w, r)
})
}
// noListing hides directory listings and dot files: only the tracks themselves are served.
type noListing struct{ fs http.FileSystem }
func (n noListing) Open(name string) (http.File, error) {
if strings.Contains(filepath.Base(name), "..") || strings.HasPrefix(filepath.Base(name), ".") {
return nil, os.ErrNotExist
}
f, err := n.fs.Open(name)
if err != nil {
return nil, err
}
if info, err := f.Stat(); err != nil || info.IsDir() {
f.Close()
return nil, os.ErrNotExist
}
return f, nil
}
// musicIndex lists the playable tracks: non-empty .mp3 files (the empty placeholder is skipped), sorted by name.
// A missing folder is not an error: the game simply shows an empty tape deck.
func musicIndex(dir string) http.HandlerFunc {
return func(w http.ResponseWriter, r *http.Request) {
tracks := []string{}
entries, _ := os.ReadDir(dir)
for _, e := range entries {
name := e.Name()
if e.IsDir() || strings.HasPrefix(name, ".") || !strings.EqualFold(filepath.Ext(name), ".mp3") {
continue
}
if info, err := e.Info(); err == nil && info.Size() > 0 {
tracks = append(tracks, name)
}
}
sort.Strings(tracks)
w.Header().Set("Content-Type", "application/json")
w.Header().Set("Cache-Control", "no-store")
json.NewEncoder(w).Encode(map[string]any{"tracks": tracks})
}
}
+94
View File
@@ -0,0 +1,94 @@
package main
import (
"encoding/json"
"net/http"
"net/http/httptest"
"os"
"path/filepath"
"reflect"
"testing"
"testing/fstest"
)
func musicServer(t *testing.T) (*httptest.Server, string) {
t.Helper()
dir := t.TempDir()
write := func(name, content string) {
if err := os.WriteFile(filepath.Join(dir, name), []byte(content), 0o644); err != nil {
t.Fatal(err)
}
}
write("b_second.MP3", "not really audio, but not empty")
write("a_first.mp3", "0123456789")
write("placeholder.mp3", "") // the empty placeholder must not be offered
write("notes.txt", "hello")
write(".hidden.mp3", "secret")
if err := os.Mkdir(filepath.Join(dir, "sub"), 0o755); err != nil {
t.Fatal(err)
}
site := fstest.MapFS{"index.html": {Data: []byte("<h1>game</h1>")}}
return httptest.NewServer(newMux(site, dir)), dir
}
func get(t *testing.T, url string, header ...string) (*http.Response, string) {
t.Helper()
req, _ := http.NewRequest("GET", url, nil)
for i := 0; i+1 < len(header); i += 2 {
req.Header.Set(header[i], header[i+1])
}
resp, err := http.DefaultClient.Do(req)
if err != nil {
t.Fatal(err)
}
defer resp.Body.Close()
buf := make([]byte, 4096)
n, _ := resp.Body.Read(buf)
return resp, string(buf[:n])
}
func TestMusicFolder(t *testing.T) {
srv, _ := musicServer(t)
defer srv.Close()
// the index offers only real, non-empty mp3 files, sorted
resp, body := get(t, srv.URL+"/music/index.json")
var idx struct{ Tracks []string }
if err := json.Unmarshal([]byte(body), &idx); err != nil {
t.Fatalf("index.json: %v (%s)", err, body)
}
if want := []string{"a_first.mp3", "b_second.MP3"}; !reflect.DeepEqual(idx.Tracks, want) {
t.Errorf("tracks = %v, want %v", idx.Tracks, want)
}
if resp.Header.Get("Cache-Control") != "no-store" {
t.Error("the index must not be cached: tracks are added without a rebuild")
}
// a track is served, and byte ranges work (the browser needs them to seek)
if r, b := get(t, srv.URL+"/music/a_first.mp3"); r.StatusCode != 200 || b != "0123456789" {
t.Errorf("track: %d %q", r.StatusCode, b)
}
if r, b := get(t, srv.URL+"/music/a_first.mp3", "Range", "bytes=2-4"); r.StatusCode != 206 || b != "234" {
t.Errorf("range: %d %q", r.StatusCode, b)
}
// nothing else leaks: no listing, no dot files, no sub folders, no way out of the folder
for _, path := range []string{"/music/", "/music/.hidden.mp3", "/music/sub", "/music/..%2Fmain.go", "/music/%2e%2e/main.go"} {
if r, _ := get(t, srv.URL+path); r.StatusCode == 200 {
t.Errorf("%s must not be served", path)
}
}
// the game itself is still served
if r, b := get(t, srv.URL+"/"); r.StatusCode != 200 || b != "<h1>game</h1>" {
t.Errorf("site: %d %q", r.StatusCode, b)
}
}
func TestMusicFolderMissing(t *testing.T) {
srv := httptest.NewServer(newMux(fstest.MapFS{}, filepath.Join(t.TempDir(), "nope")))
defer srv.Close()
resp, body := get(t, srv.URL+"/music/index.json")
if resp.StatusCode != 200 || body != "{\"tracks\":[]}\n" {
t.Errorf("a missing music folder should give an empty list, got %d %q", resp.StatusCode, body)
}
}