// Headless balance runner. No DOM, no fetch: works in the browser (sim.html) and in Node. import { createGame, advanceDay, summarize, setBudget, confirmBudget, ensureCard, answerCard, nextFloat, dismissAlert, } from "../js/engine/index.js"; // A strategy decides what to do at each quarterly review (review) and how to answer // each weekly card (answer, default: a coin flip from the game's own RNG). export const STRATEGIES = { baseline: { label: "Baseline (change nothing)", review: () => ({}) }, yesMan: { label: "Yes to every card", review: () => ({}), answer: () => "yes" }, noMan: { label: "No to every card", review: () => ({}), answer: () => "no" }, spendthrift: { label: "Spendthrift (all budgets x1.4)", review: (state) => ({ alloc: scaled(state, 1.4) }), }, austerity: { label: "Austerity (all budgets x0.75)", review: (state) => ({ alloc: scaled(state, 0.75) }), }, policeState: { label: "Police state (police x3, army x1.5)", review: (state) => ({ alloc: { police: state.sectors.police.need * 3, army: state.sectors.army.need * 1.5 } }), }, taxTheRich: { label: "Tax hike (income +10, corporate +10)", review: (state) => ({ taxes: { income: state.ref.taxes.income + 10, corporate: state.ref.taxes.corporate + 10 } }), }, // Deliberately bad play: each should be able to end the term early. ruin: { label: "Ruin (all budgets x2, taxes cut to 15/12/10)", review: (state) => ({ alloc: scaled(state, 2), taxes: { income: 15, corporate: 12, vat: 10 } }), }, starve: { label: "Starve (all budgets x0.25, taxes up)", review: (state) => ({ alloc: scaled(state, 0.25), taxes: { income: state.ref.taxes.income + 15, corporate: state.ref.taxes.corporate + 10, vat: state.ref.taxes.vat + 10 }, }), }, tyrant: { label: "Tyrant (police x3, army x2, justice and social x0.3)", review: (state) => ({ alloc: { ...scaled(state, 0.7), police: state.sectors.police.need * 3, army: state.sectors.army.need * 2, justice: state.sectors.justice.need * 0.3, social: state.sectors.social.need * 0.3, }, }), }, neglectArmy: { label: "Neglect the army (army x0.1, the rest x1.1)", review: (state) => ({ alloc: { ...scaled(state, 1.1), army: state.sectors.army.need * 0.1 } }), }, }; function scaled(state, k) { const out = {}; for (const [id, s] of Object.entries(state.sectors)) out[id] = s.need * (state.ref.ratio[id] * k); return out; } // Runs one game to the end of `years` (or the end of the term) and samples every `sampleEvery` days. export function runSim({ scenario, balance, cards = [], strategy, years = 1, seed = 1, sampleEvery = 30 }) { const state = createGame({ scenario, balance, seed, pronouns: "they" }); const maxDay = Math.min(balance.time.termDays, Math.round(years * 365)); const rows = []; const strat = STRATEGIES[strategy]; const sample = () => rows.push(summarize(state, balance)); sample(); while (!state.over && state.day < maxDay) { if (state.pending.review) { const res = setBudget(state, balance, strat.review(state)); if (!res.ok) throw new Error(`strategy ${strategy} produced an invalid budget: ${res.errors.join(", ")}`); confirmBudget(state); } while (state.pending.alert) dismissAlert(state); if (state.pending.weeklyCard) { const card = ensureCard(state, balance, cards); if (card) { const choice = strat.answer ? strat.answer(state, card) : nextFloat(state) < 0.5 ? "yes" : "no"; answerCard(state, balance, cards, choice); } } advanceDay(state, balance); if (state.day % sampleEvery === 0) sample(); } sample(); return { rows, final: rows[rows.length - 1], over: state.over }; }