// CLASS of gods const god = { _gods: [ { name: "Ea", pantheon: "Mesopotamian", domain: ["Intelligence", "Wisdom", "Knowledge"] }, { name: "Shamash", pantheon: "Mesopotamian", domain: ["Sun"] }, { name: "Nergal", pantheon: "Mesopotamian", domain: ["Death", "Hell"] }, { name: "Ningirsu", pantheon: "Mesopotamian", domain: ["War"] }, { name: "Aton", pantheon: "Egyptian", domain: ["Sun"] } ], _battles: [ { opponent: "Asag", warrior: "Ningirsu", outcome: "Asag lose and his stone armies are dispersed.", pantheon: "Mesopotamian", }, { opponent: "Humbaba", warrior: "Gilgamesh", outcome: "Gilgamesh kills Humbaba with the help of Enkidu", pantheon: "Mesopotamian", } ], // GETTER for gods get gods() { return this._gods; }, // GETTER for battles get battles() { return this._battles; }, // METHOD for adding a god addGod(newName, newDomain, newPantheon) { let god = { name: newName, domain: newDomain, pantheon: newPantheon }; this._gods.push(god); }, // METHOD for adding a battle addBattle(newOpponent, newWarrior, newOutcome, newPantheon) { let battle = { opponent: newOpponent, warrior: newWarrior, outcome: newOutcome, pantheon: newPantheon }; this._battles.push(battle); }, // METHOD for retrieving gods by domains getGodsByDomain(domain) { return this._gods.filter(god => god.domain.includes(domain)); }, }; /* // LOGGING of the first arrays in the god CLASS console.log(god.battles); console.log(god.gods); // Adding a new god and logging the result of the method god.addGod("Kishar", ["Earth"], "Mesopotamian"); console.log(god.gods); // Adding a new battle and logging the result of the method god.addBattle("Tiamat", "Marduk", "Tiamat loses her fight against Marduk and her corpse become the sky and the soil.", "Mesopotamian"); console.log(god.battles); */ const godNames = god.gods.map(g => g.name); const godDomains = god.gods.map(g => g.domain); console.log(godNames); console.log(godDomains);