94 lines
2.2 KiB
JavaScript
94 lines
2.2 KiB
JavaScript
// CLASS of gods
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const god = {
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_gods: [
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{
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name: "Ea",
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pantheon: "Mesopotamian",
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domain: ["Intelligence", "Wisdom", "Knowledge"]
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},
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{
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name: "Shamash",
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pantheon: "Mesopotamian",
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domain: ["Sun"]
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},
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{
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name: "Nergal",
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pantheon: "Mesopotamian",
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domain: ["Death", "Hell"]
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},
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{
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name: "Ningirsu",
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pantheon: "Mesopotamian",
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domain: ["War"]
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},
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{
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name: "Aton",
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pantheon: "Egyptian",
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domain: ["Sun"]
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}
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],
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_battles: [
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{
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opponent: "Asag",
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warrior: "Ningirsu",
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outcome: "Asag lose and his stone armies are dispersed.",
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pantheon: "Mesopotamian",
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},
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{
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opponent: "Humbaba",
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warrior: "Gilgamesh",
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outcome: "Gilgamesh kills Humbaba with the help of Enkidu",
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pantheon: "Mesopotamian",
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}
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],
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// GETTER for gods
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get gods() {
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return this._gods;
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},
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// GETTER for battles
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get battles() {
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return this._battles;
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},
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// METHOD for adding a god
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addGod(newName, newDomain, newPantheon) {
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let god = {
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name: newName,
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domain: newDomain,
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pantheon: newPantheon
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};
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this._gods.push(god);
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},
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// METHOD for adding a battle
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addBattle(newOpponent, newWarrior, newOutcome, newPantheon) {
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let battle = {
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opponent: newOpponent,
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warrior: newWarrior,
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outcome: newOutcome,
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pantheon: newPantheon
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};
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this._battles.push(battle);
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},
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// METHOD for retrieving gods by domains
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getGodsByDomain(domain) {
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return this._gods.filter(god => god.domain.includes(domain));
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},
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};
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/*
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// LOGGING of the first arrays in the god CLASS
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console.log(god.battles);
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console.log(god.gods);
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// Adding a new god and logging the result of the method
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god.addGod("Kishar", ["Earth"], "Mesopotamian");
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console.log(god.gods);
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// Adding a new battle and logging the result of the method
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god.addBattle("Tiamat", "Marduk", "Tiamat loses her fight against Marduk and her corpse become the sky and the soil.", "Mesopotamian");
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console.log(god.battles);
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*/
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const godNames = god.gods.map(g => g.name);
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const godDomains = god.gods.map(g => g.domain);
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console.log(godNames);
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console.log(godDomains); |