feat: Making the game harder to 'beat'
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@@ -0,0 +1,170 @@
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// Guards against the game being finished too quickly, or running away.
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// Background: the first legacy system multiplied output by 1.05 per point, so a
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// few thousand points gave 1e100 and a run took seconds (a player reported
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// 6e136 units/s two minutes into their fourth game).
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import assert from 'node:assert/strict';
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import { test } from 'node:test';
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import { runCampaign } from '../scripts/campaign.js';
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import { derive } from '../public/js/engine/engine.js';
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import { legacyGain, pointsFor } from '../public/js/engine/legacy.js';
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import { modifiersFor, passiveBonus } from '../public/js/engine/modifiers.js';
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import { createState, sanitizeState, serializeState, STATE_VERSION } from '../public/js/engine/state.js';
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import { loadContext } from './helpers.js';
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const ctx = loadContext();
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const NOW = 1_800_000_000_000;
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// --------------------------------------------------------- the reported save
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/** What the broken version could leave behind after a few restarts. */
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function runawaySave(version) {
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return {
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v: version,
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units: 1e130,
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funds: 1e135,
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material: 1e140,
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totalProduced: 1e137,
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totalSold: 1e136,
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price: 0.25,
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marketing: 120,
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generators: Object.fromEntries(ctx.generators.map((g) => [g.id, 40])),
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upgrades: ctx.upgrades.map((u) => u.id),
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endless: { e_global: 400 },
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lifetimeProduced: 1e139,
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research: ['r_prod_1', 'r_mkt_1'],
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labs: 7,
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rp: 123,
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achievements: ['a_prod_1', 'a_gen_1'],
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stats: { gambleWins: 3 },
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legacy: {
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points: 4000,
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earned: 5000,
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prestiges: 3,
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perks: Object.fromEntries(ctx.legacy.map((p) => [p.id, p.maxLevel])),
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},
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savedAt: NOW - 1000,
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};
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}
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test('a save corrupted by the old runaway bonus is repaired on load', () => {
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const s = sanitizeState(runawaySave(2), ctx, NOW);
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assert.equal(s.repaired, true);
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assert.equal(s.v, STATE_VERSION);
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// legacy is capped, research and achievements are kept
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assert.ok(s.legacy.earned <= 10);
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assert.equal(s.legacy.points, 0);
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assert.equal(s.legacy.prestiges, 3);
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assert.ok(Object.values(s.legacy.perks).every((level) => level <= 3));
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assert.deepEqual(s.research, ['r_prod_1', 'r_mkt_1']);
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assert.deepEqual(s.achievements, ['a_prod_1', 'a_gen_1']);
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assert.equal(s.labs, 7);
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assert.equal(s.rp, 123);
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assert.equal(s.stats.gambleWins, 3);
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// the meaningless run starts over
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assert.equal(s.funds, 0);
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assert.equal(s.totalProduced, 0);
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assert.deepEqual(s.upgrades, []);
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assert.deepEqual(s.endless, {});
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assert.ok(Object.values(s.generators).every((n) => n === 0));
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// the huge lifetime total cannot hand out a pile of points at the next restart
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assert.ok(legacyGain(s, ctx, modifiersFor(s, ctx)) <= 3);
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assert.ok(pointsFor(s.lifetimeProduced, ctx, modifiersFor(s, ctx)) <= s.legacy.earned + 3);
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});
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test('a repaired save plays at a normal speed', () => {
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const s = sanitizeState(runawaySave(2), ctx, NOW);
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s.generators.gen1 = 10;
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const rate = derive(s, ctx).rate;
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assert.ok(Number.isFinite(rate) && rate < 1000, `production is ${rate}/s`);
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assert.ok(modifiersFor(s, ctx).global < 100);
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});
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test('the repair happens once: a repaired save loads unchanged', () => {
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const s = sanitizeState(runawaySave(2), ctx, NOW);
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const again = sanitizeState(JSON.parse(serializeState(s)), ctx, NOW);
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assert.equal(again.repaired, false);
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assert.deepEqual(again.legacy, s.legacy);
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// saves keep 10 significant digits
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assert.ok(Math.abs(again.lifetimeProduced / s.lifetimeProduced - 1) < 1e-9);
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});
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test('an old but honest save keeps its legacy progress (only the lifetime total is capped)', () => {
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const save = { ...createState(ctx, NOW), v: 2 };
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save.legacy = { points: 2, earned: 3, prestiges: 3, perks: { lg_prod: 2 } };
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save.generators.gen1 = 5;
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save.totalProduced = 5e9;
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save.lifetimeProduced = 2e10;
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const s = sanitizeState(JSON.parse(serializeState(save)), ctx, NOW);
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assert.equal(s.repaired, false);
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assert.deepEqual(s.legacy, save.legacy);
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assert.equal(s.generators.gen1, 5, 'the run is untouched');
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assert.equal(s.lifetimeProduced, 2e10);
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});
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test('a current save is never touched, however big', () => {
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const save = sanitizeState(runawaySave(STATE_VERSION), ctx, NOW);
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assert.equal(save.repaired, false);
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assert.equal(save.legacy.earned, 5000);
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});
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test('an export from an older version is repaired too', () => {
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const s = sanitizeState(runawaySave(1), ctx, NOW);
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assert.equal(s.repaired, true);
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});
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// ------------------------------------------------------------- hard bounds
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test('everything permanent, at its maximum, is a bounded boost', () => {
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const s = createState(ctx, NOW);
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s.research = ctx.research.map((r) => r.id);
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s.achievements = ctx.achievements.map((a) => a.id);
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s.legacy = {
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points: 0,
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earned: 1e6, // a million points: the number that used to give 1e100 at 5000
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prestiges: 50,
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perks: Object.fromEntries(ctx.legacy.map((p) => [p.id, p.maxLevel])),
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};
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const m = modifiersFor(s, ctx);
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assert.ok(m.global < 1e5, `global x${m.global}`);
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assert.ok(m.demand < 1e5, `demand x${m.demand}`);
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assert.ok(passiveBonus(s, ctx) < 1000);
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});
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test('points need ever more production: a trillion times more gives far fewer than a trillion times the points', () => {
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const m = modifiersFor(createState(ctx), ctx);
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const base = pointsFor(ctx.rules.legacy.threshold, ctx, m);
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const huge = pointsFor(ctx.rules.legacy.threshold * 1e12, ctx, m);
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assert.equal(base, 1);
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assert.ok(huge < 1e6, `${huge} points`);
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});
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// --------------------------------------------------------------- the pacing
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test('the game is not finished quickly: 40 hours of efficient play', () => {
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const { state, restarts, goals, probes } = runCampaign(ctx, { hours: 40, dt: 10 });
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assert.ok(goals.get('first restart') >= 6, `first restart after ${goals.get('first restart')?.toFixed(1)} h`);
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assert.ok(restarts.length < 5, `${restarts.length} restarts in 40 h`);
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assert.ok(!goals.has('ALL research nodes'), 'all the research is not done in 40 h');
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assert.ok(!goals.has('ONE perk maxed'), 'no perk is maxed in 40 h');
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assert.ok(Math.max(...Object.values(state.legacy.perks), 0) <= 4, 'perks are still low');
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// but it does move: this is not a wall either
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assert.ok(state.research.length >= 5, 'research progresses');
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assert.ok(restarts.length >= 1, 'a restart is reachable within 40 h');
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assert.ok(state.lifetimeProduced > 1e13);
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// a new run after a restart is quicker, but never absurd (it once reached 6e136/s in 2 minutes)
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for (const probe of probes) {
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assert.ok(Number.isFinite(probe.rate), 'finite production');
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if (probe.minutes === 2) assert.ok(probe.rate < 1e6, `run ${probe.run}: ${probe.rate}/s after 2 min`);
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if (probe.minutes === 60) assert.ok(probe.rate < 1e12, `run ${probe.run}: ${probe.rate}/s after 1 h`);
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}
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for (const value of [state.funds, state.units, state.material, state.totalProduced]) {
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assert.ok(Number.isFinite(value));
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}
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});
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