feat: Making the game harder to 'beat'
This commit is contained in:
+66
-20
@@ -13,8 +13,8 @@ import {
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reliabilityCost,
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} from '../public/js/engine/gamble.js';
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import { buyShares, holdingValue, portfolio, sellShares } from '../public/js/engine/investments.js';
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import { buyPerk, legacyGain, perkCost, prestige } from '../public/js/engine/legacy.js';
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import { modifiersFor } from '../public/js/engine/modifiers.js';
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import { buyPerk, legacyGain, nextPointAt, perkCost, pointsFor, prestige } from '../public/js/engine/legacy.js';
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import { modifiersFor, passiveBonus } from '../public/js/engine/modifiers.js';
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import { buyLab, buyResearch, labCost, researchStatus } from '../public/js/engine/research.js';
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import { createState, sanitizeState, serializeState } from '../public/js/engine/state.js';
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import { loadContext } from './helpers.js';
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@@ -241,22 +241,45 @@ test('the price advisor research reveals the balanced price', () => {
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// ---------------------------------------------------------------------- legacy
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test('a legacy restart needs a big enough run, and rewards the square root of it', () => {
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test('legacy points come from LIFETIME production, with diminishing returns', () => {
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const { threshold, exponent } = ctx.rules.legacy;
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const points = (lifetime) => pointsFor(lifetime, ctx, mods(fresh()));
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assert.equal(points(threshold - 1), 0, 'nothing below the threshold');
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assert.equal(points(threshold), 1);
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// To double the points, production must be multiplied by 2 ** (1 / exponent): far more than 2.
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const factor = 2 ** (1 / exponent);
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assert.ok(factor > 4);
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assert.equal(points(threshold * 4 ** (1 / exponent) * 1.001), 4);
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assert.ok(points(threshold * 100) < 100, 'a 100x bigger lifetime does not give 100x the points');
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const s = fresh();
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s.totalProduced = ctx.rules.legacy.threshold - 1;
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s.legacy.earned = 3;
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assert.ok(Math.abs(nextPointAt(s, ctx) - threshold * 4 ** (1 / exponent)) < 1, 'the next point is at the 4th step');
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});
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test('a restart gives only what was NOT already rewarded: restarting often cannot snowball', () => {
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const s = fresh();
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s.lifetimeProduced = s.totalProduced = 6e13;
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assert.equal(legacyGain(s, ctx, mods(s)), 2);
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assert.equal(prestige(s, ctx), 2);
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// Straight away, with the same lifetime, there is nothing left to claim.
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assert.equal(legacyGain(s, ctx, mods(s)), 0);
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assert.equal(prestige(s, ctx), 0);
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// A short new run changes little: points are about the whole lifetime, not about each run.
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s.lifetimeProduced += 1e13;
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assert.equal(legacyGain(s, ctx, mods(s)), 0);
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s.totalProduced = ctx.rules.legacy.threshold;
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assert.equal(legacyGain(s, ctx, mods(s)), 1);
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s.totalProduced = ctx.rules.legacy.threshold * 100;
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assert.equal(legacyGain(s, ctx, mods(s)), 10);
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});
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test('restarting resets the run but keeps the meta progression', () => {
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const s = fresh();
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s.totalProduced = s.lifetimeProduced = 4e9;
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s.totalProduced = s.lifetimeProduced = 6e13;
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s.funds = 1e9;
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s.generators.gen3 = 40;
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s.upgrades = ['click_1'];
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s.endless = { e_global: 4 };
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s.chips = 12;
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s.invest.holdings.inv_low_1 = 5;
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s.research = ['r_prod_1'];
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@@ -270,9 +293,10 @@ test('restarting resets the run but keeps the meta progression', () => {
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assert.equal(s.totalProduced, 0);
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assert.equal(s.generators.gen3, 0);
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assert.deepEqual(s.upgrades, []);
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assert.deepEqual(s.endless, {});
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assert.equal(s.chips, 0);
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assert.equal(s.invest.holdings.inv_low_1, 0);
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assert.equal(s.lifetimeProduced, 4e9);
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assert.equal(s.lifetimeProduced, 6e13);
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assert.deepEqual(s.research, ['r_prod_1']);
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assert.equal(s.labs, 2);
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assert.equal(s.rp, 33);
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@@ -283,41 +307,63 @@ test('restarting resets the run but keeps the meta progression', () => {
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test('restarting is refused below the threshold', () => {
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const s = fresh();
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s.totalProduced = 1e6;
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s.totalProduced = s.lifetimeProduced = 1e6;
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assert.equal(prestige(s, ctx), 0);
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assert.equal(s.totalProduced, 1e6);
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});
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test('the passive bonus grows slowly and can never run away (it once reached 1e100)', () => {
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const s = fresh();
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const at = (earned) => passiveBonus({ ...s, legacy: { ...s.legacy, earned } }, ctx);
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assert.equal(at(0), 1);
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assert.ok(at(1) > 1 && at(1) < 1.5);
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assert.ok(at(100) < 3);
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assert.ok(at(400) < 2 * at(100), 'four times the points, less than twice the bonus');
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assert.ok(at(1e6) < 1e3, 'a million points is nowhere near astronomical');
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assert.ok(at(5000) < 100, 'the number of points that used to give 1e100');
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});
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test('legacy points give a passive bonus and buy perks that stay after a restart', () => {
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const s = fresh();
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s.legacy = { points: 10, earned: 10, prestiges: 1, perks: {} };
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s.generators.gen1 = 10;
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const base = derive({ ...s, legacy: { ...s.legacy, earned: 0 } }, ctx).rate;
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assert.ok(Math.abs(derive(s, ctx).rate / base - 1.05 ** 10) < 1e-9, 'passive +5 % per point earned');
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const bonus = passiveBonus(s, ctx);
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assert.ok(Math.abs(derive(s, ctx).rate / base - bonus) < 1e-9);
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assert.ok(bonus > 1 && bonus < 2, 'a modest bonus');
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const perk = ctx.perksById.get('lg_prod');
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const cost = perkCost(perk, 0);
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assert.ok(buyPerk(s, ctx, 'lg_prod'));
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assert.equal(s.legacy.points, 10 - cost);
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assert.ok(Math.abs(derive(s, ctx).rate / base - 1.05 ** 10 * 1.3) < 1e-9);
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assert.ok(Math.abs(derive(s, ctx).rate / base - bonus * perk.effect.value) < 1e-9);
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s.totalProduced = 1e9;
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prestige(s, ctx);
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s.lifetimeProduced = s.totalProduced = 1e16;
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assert.ok(prestige(s, ctx) > 0);
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assert.equal(s.legacy.perks.lg_prod, 1, 'perk survives the restart');
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});
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test('perks have levels, growing costs and a cap; head start grants funds', () => {
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test('perks have levels, steeply growing costs and a cap; head start grants funds', () => {
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const s = fresh();
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s.legacy.points = 1e6;
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s.legacy.points = 1e9;
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const perk = ctx.perksById.get('lg_start');
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assert.ok(perkCost(perk, 3) > perkCost(perk, 0));
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assert.ok(perkCost(perk, 3) >= perkCost(perk, 0) * 6, 'each level costs about twice the last');
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for (let i = 0; i < 20; i++) buyPerk(s, ctx, 'lg_start');
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assert.equal(s.legacy.perks.lg_start, perk.maxLevel);
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s.totalProduced = 1e9;
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prestige(s, ctx);
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s.lifetimeProduced = s.totalProduced = 1e13;
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assert.equal(prestige(s, ctx), 1);
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assert.equal(s.funds, perk.effect.value * perk.maxLevel);
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});
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test('the legacy perks together are a bounded boost, not a runaway', () => {
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const s = fresh();
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s.generators.gen1 = 10;
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const base = derive(s, ctx).rate;
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s.legacy.perks = Object.fromEntries(ctx.legacy.map((p) => [p.id, p.maxLevel]));
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const boosted = derive(s, ctx).rate / base;
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assert.ok(boosted > 3 && boosted < 20, `all perks maxed multiply production by ${boosted.toFixed(1)}`);
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});
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test('generator cost perks make generators cheaper', () => {
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const s = fresh();
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s.funds = 1e6;
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