feat: First iteration, multi themes, I18N
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@@ -0,0 +1,64 @@
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// Export / import of a save as a JSON or TXT file (or pasted text).
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// Works on every device: download via a Blob link, import via file input or paste.
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import { sanitizeState, serializeState } from '../engine/state.js';
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const GAME_ID = 'idle-clicker';
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const FORMAT = 1;
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export class ImportError extends Error {
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/** @param {'empty'|'invalid'|'unknown_theme'|'wrong_game'} code */
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constructor(code) {
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super(code);
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this.code = code;
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}
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}
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/** The text a player downloads, copies or pastes back. */
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export function buildExport(themeId, state, now = Date.now()) {
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return JSON.stringify(
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{
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game: GAME_ID,
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format: FORMAT,
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theme: themeId,
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exportedAt: new Date(now).toISOString(),
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state: JSON.parse(serializeState(state)),
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},
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null,
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2,
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);
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}
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/** Validate imported text. Throws ImportError; never trusts the content. */
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export function parseImport(text, ctx, knownThemeIds) {
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const trimmed = String(text ?? '').trim().replace(/^/, '');
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if (!trimmed) throw new ImportError('empty');
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let data;
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try {
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data = JSON.parse(trimmed);
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} catch {
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throw new ImportError('invalid');
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}
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if (data?.game !== GAME_ID || data.format !== FORMAT) throw new ImportError('wrong_game');
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if (!knownThemeIds.includes(data.theme)) throw new ImportError('unknown_theme');
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const state = sanitizeState(data.state, ctx);
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if (!state) throw new ImportError('invalid');
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return { themeId: data.theme, state };
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}
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export function downloadText(filename, text, mime = 'application/json') {
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const url = URL.createObjectURL(new Blob([text], { type: `${mime};charset=utf-8` }));
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const link = document.createElement('a');
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link.href = url;
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link.download = filename;
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document.body.append(link);
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link.click();
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link.remove();
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setTimeout(() => URL.revokeObjectURL(url), 10_000);
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}
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export function readFileText(file) {
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return file.text();
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}
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