feat: First iteration, multi themes, I18N
This commit is contained in:
@@ -0,0 +1,44 @@
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export const $ = (selector, root = document) => root.querySelector(selector);
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/** Create an element: h('button', { class: 'btn', text: 'Go', onclick }, ...children). */
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export function h(tag, props = {}, ...children) {
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const el = document.createElement(tag);
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for (const [key, value] of Object.entries(props)) {
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if (value == null || value === false) continue;
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if (key === 'class') el.className = value;
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else if (key === 'text') el.textContent = value;
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else if (key === 'dataset') Object.assign(el.dataset, value);
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else if (key.startsWith('on')) el.addEventListener(key.slice(2).toLowerCase(), value);
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else el.setAttribute(key, value === true ? '' : value);
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}
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el.append(...children.flat().filter((c) => c != null && c !== false));
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return el;
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}
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// ---------------------------------------------------------------------- icons
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// Every icon is a grey square for now. When a theme provides images, list them
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// in its theme.json ("assets": { "gen.gen1": "img/autoclipper.svg", ... }) and
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// they replace the placeholders, with no change to the UI code.
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let assetBase = '';
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let assets = {};
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export function setThemeAssets(themeId, themeAssets) {
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assetBase = `themes/${themeId}/`;
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assets = themeAssets ?? {};
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}
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/** key examples: "res.units", "gen.gen1", "upg.click_1" */
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export function icon(key) {
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const path = assets[key];
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if (path) return h('img', { class: 'icon', src: assetBase + path, alt: '', loading: 'lazy' });
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return h('span', { class: 'icon icon--placeholder', 'aria-hidden': 'true', dataset: { icon: key } });
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}
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/** Re-resolve the icons that live in index.html (resource tiles). */
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export function refreshStaticIcons(root = document) {
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for (const el of root.querySelectorAll('[data-icon]')) {
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if (el.closest('#generators, #upgrades')) continue; // those lists are rebuilt by view.js
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el.replaceWith(icon(el.dataset.icon));
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}
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}
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@@ -0,0 +1,71 @@
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// "Save & settings" dialog: export (file or text), import (file or pasted text), reset.
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import { downloadText, ImportError, readFileText } from '../services/saveio.js';
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import { t } from '../services/i18n.js';
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import { $ } from './dom.js';
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import { showToast } from './toast.js';
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/**
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* @param hooks.getExport () => { text, name } current save as text + file base name
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* @param hooks.importText (text) => void throws ImportError on bad input
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* @param hooks.reset () => void
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*/
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export function createSettings(hooks) {
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const dialog = $('#settings');
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const exportBox = $('#export-text');
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const importBox = $('#import-text');
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const fileInput = $('#import-file');
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function open() {
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exportBox.value = hooks.getExport().text;
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importBox.value = '';
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if (typeof dialog.showModal === 'function') dialog.showModal();
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else dialog.setAttribute('open', '');
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}
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function download(extension, mime) {
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const { text, name } = hooks.getExport();
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downloadText(`${name}.${extension}`, text, mime);
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}
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async function copy() {
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exportBox.value = hooks.getExport().text;
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try {
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await navigator.clipboard.writeText(exportBox.value);
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} catch {
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exportBox.select();
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if (!document.execCommand?.('copy')) return showToast(t('toast.copyFailed'), { error: true });
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}
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showToast(t('toast.copied'));
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}
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async function runImport(text) {
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try {
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await hooks.importText(text);
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dialog.close?.();
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showToast(t('toast.imported'));
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} catch (error) {
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const code = error instanceof ImportError ? error.code : 'invalid';
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showToast(t(`error.import.${code}`), { error: true });
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}
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}
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$('#open-settings').addEventListener('click', open);
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$('#export-json').addEventListener('click', () => download('json', 'application/json'));
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$('#export-txt').addEventListener('click', () => download('txt', 'text/plain'));
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$('#export-copy').addEventListener('click', copy);
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$('#import-paste').addEventListener('click', () => runImport(importBox.value));
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fileInput.addEventListener('change', async () => {
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const file = fileInput.files?.[0];
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fileInput.value = ''; // allow picking the same file again
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if (file) await runImport(await readFileText(file));
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});
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$('#reset-game').addEventListener('click', () => {
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if (!confirm(t('settings.resetConfirm'))) return;
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hooks.reset();
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dialog.close?.();
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showToast(t('toast.reset'));
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});
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return { open };
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}
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@@ -0,0 +1,9 @@
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import { $, h } from './dom.js';
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const DURATION_MS = 6000;
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export function showToast(message, { error = false } = {}) {
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const toast = h('p', { class: error ? 'toast toast--error' : 'toast', text: message });
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$('#toasts').append(toast);
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setTimeout(() => toast.remove(), DURATION_MS);
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}
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@@ -0,0 +1,231 @@
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// Main game view. Static markup lives in index.html; this module binds the
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// controls once, builds the generator/upgrade lists, and refreshes the numbers.
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import { generatorQuote, isUnlocked, upgradeVisible } from '../engine/engine.js';
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import { t } from '../services/i18n.js';
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import { $, h, icon, refreshStaticIcons } from './dom.js';
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const SLIDER_STEPS = 1000;
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function setText(node, text) {
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if (node.textContent !== text) node.textContent = text;
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}
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/**
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* @param actions callbacks into the game: make, buyMaterial, buyMarketing,
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* buyGenerator(id, amount), buyUpgrade(id), setPrice(value)
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*/
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export function createView(actions) {
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const el = {
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units: $('#v-units'),
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funds: $('#v-funds'),
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material: $('#v-material'),
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total: $('#v-total'),
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rate: $('#v-rate'),
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demand: $('#v-demand'),
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income: $('#v-income'),
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make: $('#make'),
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makeYield: $('#make-yield'),
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buyMaterial: $('#buy-material'),
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buyMaterialInfo: $('#buy-material-info'),
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buyMarketing: $('#buy-marketing'),
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buyMarketingInfo: $('#buy-marketing-info'),
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priceInput: $('#price-input'),
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priceSlider: $('#price-slider'),
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priceHint: $('#price-hint'),
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generators: $('#generators'),
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upgrades: $('#upgrades'),
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upgradeCount: $('#upgrade-count'),
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upgradesEmpty: $('#upgrades-empty'),
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};
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let ctx;
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let fmt;
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let buyAmount = 1;
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let generatorRows = new Map();
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let upgradeRows = new Map();
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let upgradeSignature = null;
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const money = (n) => t('theme.fmt.funds', { value: fmt.money(n) });
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const perSecond = (n) => t('ui.perSecond', { value: fmt.number(n) });
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// ---------------------------------------------------------------- controls
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el.make.addEventListener('click', () => actions.make());
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el.buyMaterial.addEventListener('click', () => actions.buyMaterial());
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el.buyMarketing.addEventListener('click', () => actions.buyMarketing());
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const priceFromSlider = () => {
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const { minPrice, maxPrice } = ctx.rules.market;
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return minPrice * (maxPrice / minPrice) ** (Number(el.priceSlider.value) / SLIDER_STEPS);
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};
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const sliderFromPrice = (price) => {
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const { minPrice, maxPrice } = ctx.rules.market;
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return (SLIDER_STEPS * Math.log(price / minPrice)) / Math.log(maxPrice / minPrice);
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};
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el.priceSlider.addEventListener('input', () => actions.setPrice(priceFromSlider()));
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el.priceInput.addEventListener('change', () => actions.setPrice(Number(el.priceInput.value)));
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$('#price-down').addEventListener('click', () => actions.nudgePrice(-ctx.rules.market.priceStep));
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$('#price-up').addEventListener('click', () => actions.nudgePrice(ctx.rules.market.priceStep));
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$('#buy-amount').addEventListener('change', (event) => {
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const value = event.target.value;
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buyAmount = value === 'max' ? 'max' : Number(value);
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});
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// ------------------------------------------------------------------- lists
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function effectText(effect) {
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const params = { value: fmt.number(effect.value) };
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if (effect.target) params.target = t(`theme.gen.${effect.target}.name`);
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if (effect.type === 'batch_discount') params.percent = fmt.number(Math.round((1 - effect.value) * 100));
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return t(`effect.${effect.type}`, params);
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}
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function generatorRow(g) {
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const owned = h('span', { class: 'badge' });
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const rate = h('span');
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const amount = h('span', { class: 'btn__label' });
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const cost = h('small');
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const buy = h(
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'button',
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{ class: 'btn btn--buy', type: 'button', onclick: () => actions.buyGenerator(g.id, buyAmount) },
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amount,
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cost,
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);
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const root = h(
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'li',
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{ class: 'card', hidden: true },
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icon(`gen.${g.id}`),
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h(
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'div',
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{ class: 'card__body' },
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h('h3', { class: 'card__title' }, h('span', { text: t(`theme.gen.${g.id}.name`) }), owned),
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h('p', { class: 'card__desc', text: t(`theme.gen.${g.id}.desc`) }),
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h('p', { class: 'card__meta' }, rate),
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),
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buy,
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);
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el.generators.append(root);
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return { root, owned, rate, amount, cost, buy };
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}
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function upgradeRow(u) {
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const cost = h('small');
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const root = h(
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'li',
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{ class: 'card' },
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icon(`upg.${u.id}`),
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h(
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'div',
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{ class: 'card__body' },
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h('h3', { class: 'card__title', text: t(`theme.upg.${u.id}`) }),
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h('p', { class: 'card__desc', text: effectText(u.effect) }),
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),
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h('button', { class: 'btn btn--buy', type: 'button', onclick: () => actions.buyUpgrade(u.id) }, cost),
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);
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return { root, cost, buy: root.lastElementChild, upgrade: u };
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}
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// ------------------------------------------------------------------ public
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/** Call after the theme, language or game data changed. */
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function rebuild(newCtx, formatter) {
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ctx = newCtx;
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fmt = formatter;
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el.generators.replaceChildren();
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el.upgrades.replaceChildren();
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generatorRows = new Map(ctx.generators.map((g) => [g.id, generatorRow(g)]));
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upgradeRows = new Map();
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upgradeSignature = null;
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el.priceInput.min = ctx.rules.market.minPrice;
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el.priceInput.max = ctx.rules.market.maxPrice;
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el.priceInput.step = ctx.rules.market.priceStep;
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refreshStaticIcons();
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}
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function updateGenerators(state, d) {
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for (const g of ctx.generators) {
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const row = generatorRows.get(g.id);
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const owned = state.generators[g.id];
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const visible = owned > 0 || isUnlocked(state, g.unlock);
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row.root.hidden = !visible;
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if (!visible) continue;
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let quote = generatorQuote(state, ctx, g.id, buyAmount);
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if (quote.count <= 0) quote = generatorQuote(state, ctx, g.id, 1);
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setText(row.owned, t('ui.owned', { count: fmt.number(owned) }));
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setText(row.rate, t('ui.rateEach', { rate: fmt.number(d.perGenerator[g.id]) }));
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setText(row.amount, t('ui.buyN', { count: fmt.number(quote.count) }));
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setText(row.cost, money(quote.cost));
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row.buy.disabled = state.funds < quote.cost;
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}
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}
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function updateUpgrades(state) {
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const visible = ctx.upgrades.filter((u) => upgradeVisible(state, u)).sort((a, b) => a.cost - b.cost);
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const signature = visible.map((u) => u.id).join();
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if (signature !== upgradeSignature) {
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upgradeSignature = signature;
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upgradeRows = new Map(visible.map((u) => [u.id, upgradeRow(u)]));
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el.upgrades.replaceChildren(...[...upgradeRows.values()].map((row) => row.root));
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el.upgradesEmpty.hidden = visible.length > 0;
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}
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for (const row of upgradeRows.values()) {
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setText(row.cost, money(row.upgrade.cost));
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row.buy.disabled = state.funds < row.upgrade.cost;
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}
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setText(
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el.upgradeCount,
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t('ui.upgradeCount', { owned: state.upgrades.length, total: ctx.upgrades.length }),
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);
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}
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function updateMarket(state, d) {
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const { fairPrice, minPrice } = ctx.rules.market;
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if (document.activeElement !== el.priceInput) el.priceInput.value = state.price.toFixed(2);
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if (document.activeElement !== el.priceSlider) {
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el.priceSlider.value = Math.round(sliderFromPrice(Math.max(state.price, minPrice)));
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}
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const hintKey = state.price > fairPrice ? 'ui.hintHigh' : 'ui.hintFair';
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setText(el.priceHint, t(hintKey, { fair: money(fairPrice), demand: fmt.number(d.demand) }));
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const nextLevelMultiplier = ctx.rules.marketing.demandPerLevel ** (state.marketing + 1);
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setText(
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el.buyMarketingInfo,
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t('ui.marketingInfo', {
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level: state.marketing + 1,
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multiplier: fmt.number(nextLevelMultiplier),
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cost: money(d.marketingCost),
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}),
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);
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el.buyMarketing.disabled = state.funds < d.marketingCost;
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}
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/** @param flow { income } smoothed funds per second */
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function update(state, d, flow) {
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setText(el.units, fmt.number(Math.floor(state.units)));
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setText(el.funds, money(state.funds));
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setText(el.material, fmt.number(Math.floor(state.material)));
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setText(el.total, fmt.number(Math.floor(state.totalProduced)));
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setText(el.rate, perSecond(d.rate));
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setText(el.demand, perSecond(d.demand));
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setText(el.income, t('ui.perSecond', { value: money(flow.income) }));
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setText(el.makeYield, t('ui.makeYield', { amount: fmt.number(d.clickYield) }));
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el.make.disabled = state.material < d.materialPerUnit;
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setText(
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el.buyMaterialInfo,
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t('ui.batchInfo', { amount: fmt.number(d.batchSize), cost: money(d.batchCost) }),
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);
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el.buyMaterial.disabled = state.funds < d.batchCost;
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updateMarket(state, d);
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updateGenerators(state, d);
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updateUpgrades(state);
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}
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return { rebuild, update };
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}
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Reference in New Issue
Block a user