fix: Changing way to sell with demand

This commit is contained in:
gauvainboiche
2026-10-08 12:34:33 +02:00
parent 1734487f1e
commit c98995f310
7 changed files with 103 additions and 38 deletions
+2 -2
View File
@@ -73,5 +73,5 @@ Keys: `res.units|funds|material`, `gen.<id>`, `upg.<id>`. Anything not listed ke
Everything numeric is in `public/data/`: `rules.json` (market, raw material, marketing, offline, autosave), `generators.json`, `upgrades.json`.
- **Selling:** customers want `baseDemand × demandMultiplier` units/s at the *fair price* and demand collapses above it. Raise the price when supply is short; buy marketing/demand upgrades to sell more.
- **Raw material** (wire, herbs…): the price per unit starts high (`startUnitPrice`, about a third of the sale price) and falls towards `floorUnitPrice` as total production grows (economies of scale). Lots grow with the operation, in doublings. The market is erratic: random swings every `updateEverySeconds` plus occasional shortages and gluts (`spikeChance`, `spikeSize`), with ▲/▼ next to the price showing its last move. The auto-buy upgrade is patient: it waits for a fair price unless stock is nearly gone.
- **Selling:** demand is a smooth curve, `baseDemand × demandMultiplier × (referencePrice / price) ^ elasticity` units/s: lower the price and more people buy, with no ceiling. The best price is where demand just matches your output (selling for less gains no volume, selling for more leaves stock unsold). That point moves with every generator, upgrade and marketing level, and the game does not display it: the market hint only says whether you are selling too cheap, too dear, or about right.
- **Raw material** (wire, herbs…): the price per unit starts high (`startUnitPrice`, about a third of the sale price) and falls towards `floorUnitPrice` as total production grows (economies of scale). Lots grow with the operation, in doublings. The market is erratic: the price is re-drawn every 10 s (`updateEverySeconds`) with wide random swings plus frequent shortages and gluts (`spikeChance`, `spikeSize`), and is shown to the cent, with ▲/▼ for its last move. The auto-buy upgrade is patient: it waits for a fair price unless stock is nearly gone.