feat: New features (research, invest, gambling, new game+, trophies)
This commit is contained in:
+221
-3
@@ -35,7 +35,8 @@
|
||||
"hintDemandOnly": "At this price customers want {demand}/s.",
|
||||
"marketShort": "Demand outpaces your output: you are selling too cheap.",
|
||||
"marketLong": "You make more than customers want: stock piles up. Try a lower price.",
|
||||
"marketBalanced": "Supply and demand are about even."
|
||||
"marketBalanced": "Supply and demand are about even.",
|
||||
"menu": "Menu"
|
||||
},
|
||||
"effect": {
|
||||
"click_mult": "Manual work ×{value}",
|
||||
@@ -46,7 +47,17 @@
|
||||
"material_efficiency": "{@theme.res.material} goes ×{value} further",
|
||||
"batch_discount": "{@theme.res.material} is {percent}% cheaper",
|
||||
"auto_buy_material": "Restocks {@theme.res.material} automatically",
|
||||
"batch_size_mult": "{@theme.res.material}: ×{value} per purchase"
|
||||
"batch_size_mult": "{@theme.res.material}: ×{value} per purchase",
|
||||
"dividend_mult": "Investment dividends ×{value}",
|
||||
"reliability_add": "Gamble reliability +{percent}%",
|
||||
"offline_add": "Offline efficiency +{percent}%",
|
||||
"contract_mult": "Contract rewards ×{value}",
|
||||
"rp_mult": "{@theme.res.research} ×{value}",
|
||||
"generator_cost_mult": "Automation costs {percent}% less",
|
||||
"start_funds": "Each run starts with {funds}",
|
||||
"price_advisor": "Reveals the balanced price",
|
||||
"material_price_mult": "{@theme.res.material} price ×{value}",
|
||||
"legacy_gain_mult": "{@theme.res.legacy} gains ×{value}"
|
||||
},
|
||||
"time": {
|
||||
"seconds": "{value} s",
|
||||
@@ -76,7 +87,14 @@
|
||||
"imported": "Save imported.",
|
||||
"copied": "Copied to the clipboard.",
|
||||
"copyFailed": "Could not copy. Select the text and copy it manually.",
|
||||
"reset": "Progress reset."
|
||||
"reset": "Progress reset.",
|
||||
"tabUnlocked": "New section unlocked: {name}",
|
||||
"contractDone": "Contract complete! {reward}",
|
||||
"contractFailed": "Contract failed: time ran out.",
|
||||
"eventOpportunity": "Opportunity: {title}! Seize it in the Contracts tab.",
|
||||
"eventIncident": "Incident: {title}",
|
||||
"achievement": "Achievement: {title}",
|
||||
"restarted": "A new run begins! +{gain} {@theme.res.legacy}"
|
||||
},
|
||||
"error": {
|
||||
"import": {
|
||||
@@ -84,5 +102,205 @@
|
||||
"invalid": "This is not a valid save.",
|
||||
"wrong_game": "This file is not an Idle Clicker save."
|
||||
}
|
||||
},
|
||||
"tab": {
|
||||
"main": "Production",
|
||||
"contracts": "Contracts",
|
||||
"invest": "Investments",
|
||||
"research": "Research",
|
||||
"legacy": "Legacy",
|
||||
"achievements": "Achievements"
|
||||
},
|
||||
"invest": {
|
||||
"intro": "Prices change every {seconds} s and drift back towards their fair value. Holdings pay a dividend each time. Every trade costs a {fee}% fee.",
|
||||
"tier": {
|
||||
"low": "Low risk",
|
||||
"mid": "Medium risk",
|
||||
"high": "High risk"
|
||||
},
|
||||
"tierInfo": "Moves up to ±{swing}% per update · {dividend}% dividend",
|
||||
"portfolio": "Portfolio value",
|
||||
"invested": "Invested",
|
||||
"profit": "Profit",
|
||||
"amountLabel": "Amount per trade (share of your funds when buying, of the holding when selling)",
|
||||
"amount": "Amount per trade",
|
||||
"nextUpdate": "Next price update in {seconds} s",
|
||||
"buy": "Buy",
|
||||
"sell": "Sell",
|
||||
"priceLine": "Price {price} ({gap} vs fair value)",
|
||||
"heldLine": "Held: {value} ({profit})",
|
||||
"heldNone": "Nothing held"
|
||||
},
|
||||
"gamble": {
|
||||
"intro": "{@theme.res.chips} are hard to buy and harder to keep. Stake some on a cycle: win and the stake doubles, hit a jackpot and it multiplies, lose and it is gone, crash and you lose even more. They also boost demand.",
|
||||
"bonus": "Demand ×{bonus}",
|
||||
"buyChip": "Buy one · {cost}",
|
||||
"reliability": "Improve reliability ({level}/{max}) · {cost}",
|
||||
"reliabilityMax": "Reliability at maximum ({level})",
|
||||
"play": "Play",
|
||||
"stake": "Stake",
|
||||
"stakeOne": "1",
|
||||
"stakePercent": "{percent}%",
|
||||
"stakeAll": "All",
|
||||
"odds": "Win {win}% · Jackpot ×{multiplier} {jackpot}% · Crash {crash}% · Lose {lose}%",
|
||||
"cooldown": "Recharging… {seconds} s",
|
||||
"log": "Last results",
|
||||
"logEmpty": "No cycle played yet.",
|
||||
"result": {
|
||||
"win": "Win! +{amount} {@theme.res.chips}",
|
||||
"jackpot": "JACKPOT! +{amount} {@theme.res.chips}",
|
||||
"lose": "Lost {amount} {@theme.res.chips}",
|
||||
"crash": "CRASH! Lost {amount} {@theme.res.chips}"
|
||||
}
|
||||
},
|
||||
"research": {
|
||||
"intro": "Labs produce research slowly, even while you are away. Spend it on permanent upgrades; research survives a legacy restart.",
|
||||
"rate": "{rate}/s",
|
||||
"labs": "Labs: {count} · {perLab}/s each",
|
||||
"buyLab": "Build a lab · {cost}",
|
||||
"labMax": "Labs at maximum",
|
||||
"cost": "{cost}",
|
||||
"owned": "Researched",
|
||||
"requires": "Requires: {names}",
|
||||
"branch": {
|
||||
"prod": "Production",
|
||||
"mkt": "Market",
|
||||
"log": "Logistics",
|
||||
"fin": "Finance",
|
||||
"ins": "Insight"
|
||||
},
|
||||
"node": {
|
||||
"r_prod_1": "Optimised Workflows",
|
||||
"r_prod_2": "Automation Suite",
|
||||
"r_prod_3": "Total Integration",
|
||||
"r_mkt_1": "Market Analysis",
|
||||
"r_mkt_2": "Brand Strategy",
|
||||
"r_mkt_3": "Premium Positioning",
|
||||
"r_log_1": "Resource Efficiency",
|
||||
"r_log_2": "Bulk Procurement",
|
||||
"r_log_3": "Lean Manufacturing",
|
||||
"r_fin_1": "Portfolio Management",
|
||||
"r_fin_2": "Risk Modelling",
|
||||
"r_fin_3": "Negotiation Training",
|
||||
"r_ins_1": "Research Methods",
|
||||
"r_ins_2": "Remote Operations",
|
||||
"r_ins_3": "Price Oracle"
|
||||
}
|
||||
},
|
||||
"contracts": {
|
||||
"events": "Opportunities",
|
||||
"eventNone": "Nothing right now. Opportunities show up from time to time: be quick.",
|
||||
"claim": "Seize it!",
|
||||
"timeLeft": "{time} left",
|
||||
"effects": "Active effects",
|
||||
"buff": {
|
||||
"demand": "Demand ×{value}",
|
||||
"production": "Production ×{value}",
|
||||
"material": "{@theme.res.material} price ×{value}"
|
||||
},
|
||||
"active": "Contract",
|
||||
"activeNone": "No contract in progress. Accept an offer below.",
|
||||
"abandon": "Abandon",
|
||||
"progress": "{done} / {target} sold · {time} left",
|
||||
"board": "Offers",
|
||||
"boardInfo": "A new offer appears every {seconds} s; the oldest one expires. Sell the target amount in time to earn the reward.",
|
||||
"offersNone": "No offers yet.",
|
||||
"accept": "Accept",
|
||||
"template": {
|
||||
"sprint": "Sprint",
|
||||
"steady": "Steady order",
|
||||
"marathon": "Marathon"
|
||||
},
|
||||
"goal": "Sell {target} {@theme.res.units} within {duration}",
|
||||
"reward": {
|
||||
"funds": "Reward: {amount}",
|
||||
"research": "Reward: {amount} {@theme.res.research}",
|
||||
"chips": "Reward: {amount} {@theme.res.chips}",
|
||||
"boost": "Reward: production ×{value} for {duration}"
|
||||
}
|
||||
},
|
||||
"event": {
|
||||
"surge": {
|
||||
"title": "Demand surge",
|
||||
"text": "Customers flock to you: demand ×{value} for {seconds} s."
|
||||
},
|
||||
"rush": {
|
||||
"title": "Production rush",
|
||||
"text": "Everyone works overtime: production ×{value} for {seconds} s."
|
||||
},
|
||||
"windfall": {
|
||||
"title": "Windfall",
|
||||
"text": "An unexpected buyer pays a lot, right now."
|
||||
},
|
||||
"crash": {
|
||||
"title": "Supply crash",
|
||||
"text": "{@theme.res.material} costs ×{value} for {seconds} s."
|
||||
}
|
||||
},
|
||||
"legacy": {
|
||||
"intro": "Start over for permanent {@theme.res.legacy}. Every point also gives +{passive}% production and demand, forever. You keep research, perks, achievements and statistics.",
|
||||
"earned": "Earned in total",
|
||||
"restarts": "Restarts",
|
||||
"passive": "Passive bonus",
|
||||
"passiveValue": "×{bonus}",
|
||||
"restartTitle": "Start a new run",
|
||||
"gain": "Restarting now earns {gain} {@theme.res.legacy}.",
|
||||
"need": "Reach {need} {@theme.res.units} in this run ({have} so far).",
|
||||
"ready": "You can restart now. The bigger the run, the bigger the reward.",
|
||||
"restart": "Restart",
|
||||
"confirm": "Start a new run? You keep research, legacy, achievements and statistics. You lose this run's production, funds, upgrades, investments and chips.",
|
||||
"perks": "Perks",
|
||||
"perk": {
|
||||
"lg_prod": "Industrial Memory",
|
||||
"lg_demand": "Brand Heritage",
|
||||
"lg_cost": "Lean Blueprints",
|
||||
"lg_start": "Head Start",
|
||||
"lg_offline": "Night Shift",
|
||||
"lg_rp": "Research Archive"
|
||||
},
|
||||
"level": "{level}/{max}",
|
||||
"perkCost": "{cost} {@theme.res.legacy}",
|
||||
"maxed": "Maxed"
|
||||
},
|
||||
"ach": {
|
||||
"summary": "{done} / {total} achieved · bonus ×{bonus}",
|
||||
"done": "Achieved",
|
||||
"cond": {
|
||||
"lifetimeProduced": "Produce {value} {@theme.res.units} in total",
|
||||
"generatorsOwned": "Own {value} automation units",
|
||||
"upgradesOwned": "Buy {value} upgrades",
|
||||
"investProfit": "Make {value} profit from investments",
|
||||
"gambleWins": "Win {value} gamble cycles",
|
||||
"chips": "Hold {value} {@theme.res.chips}",
|
||||
"contractsDone": "Complete {value} contracts",
|
||||
"researchOwned": "Complete {value} research",
|
||||
"prestiges": "Restart {value} times",
|
||||
"eventsClaimed": "Seize {value} opportunities"
|
||||
},
|
||||
"title": {
|
||||
"a_prod_1": "First Steps",
|
||||
"a_prod_2": "Getting Serious",
|
||||
"a_prod_3": "Industrial Scale",
|
||||
"a_prod_4": "Beyond Imagination",
|
||||
"a_prod_5": "Cosmic Output",
|
||||
"a_gen_1": "Small Team",
|
||||
"a_gen_2": "Big Operation",
|
||||
"a_gen_3": "Endless Workforce",
|
||||
"a_upg_1": "Tinkerer",
|
||||
"a_upg_2": "Perfectionist",
|
||||
"a_inv_1": "Pocket Money",
|
||||
"a_inv_2": "Smart Money",
|
||||
"a_inv_3": "Tycoon",
|
||||
"a_gam_1": "Beginner's Luck",
|
||||
"a_gam_2": "High Roller",
|
||||
"a_gam_3": "Chip Collector",
|
||||
"a_con_1": "Deal Maker",
|
||||
"a_con_2": "Reliable Partner",
|
||||
"a_res_1": "Curious Mind",
|
||||
"a_res_2": "Master Scientist",
|
||||
"a_leg_1": "Fresh Start",
|
||||
"a_leg_2": "Eternal Return",
|
||||
"a_evt_1": "Quick Hands"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user