{ "meta": { "name": "English" }, "ui": { "theme": "Theme", "language": "Language", "settings": "Save & settings", "close": "Close", "overview": "Overview", "totalProduced": "Total produced", "production": "Production / s", "demand": "Demand / s", "income": "Income / s", "manual": "Manual work", "market": "Market", "price": "Price", "priceDown": "Lower the price", "priceUp": "Raise the price", "marketing": "Marketing", "automation": "Automation", "buyAmount": "Buy amount", "max": "Max", "upgrades": "Upgrades", "noUpgrades": "Keep producing to unlock upgrades.", "perSecond": "{value}/s", "makeYield": "+{amount} per click", "batchInfo": "+{amount} {@theme.res.material} · {trend} {cost}", "marketingInfo": "Level {level} → demand ×{multiplier} · {cost}", "owned": "Owned: {count}", "rateEach": "{rate}/s each", "buyN": "Buy ×{count}", "upgradeCount": "{owned} / {total}", "hintDemand": "At this price customers want {demand}/s; you make {production}/s.", "hintDemandOnly": "At this price customers want {demand}/s.", "marketShort": "Demand outpaces your output: you are selling too cheap.", "marketLong": "You make more than customers want: stock piles up. Try a lower price.", "marketBalanced": "Supply and demand are about even.", "menu": "Menu" }, "effect": { "click_mult": "Manual work ×{value}", "generator_mult": "{target} output ×{value}", "global_mult": "All automation ×{value}", "demand_mult": "Demand ×{value}", "value_mult": "Sale value ×{value}", "material_efficiency": "{@theme.res.material} goes ×{value} further", "batch_discount": "{@theme.res.material} is {percent}% cheaper", "auto_buy_material": "Restocks {@theme.res.material} automatically", "batch_size_mult": "{@theme.res.material}: ×{value} per purchase", "dividend_mult": "Investment dividends ×{value}", "reliability_add": "Gamble reliability +{percent}%", "offline_add": "Offline efficiency +{percent}%", "contract_mult": "Contract rewards ×{value}", "rp_mult": "{@theme.res.research} ×{value}", "generator_cost_mult": "Automation costs {percent}% less", "start_funds": "Each run starts with {funds}", "price_advisor": "Reveals the balanced price", "material_price_mult": "{@theme.res.material} price ×{value}", "legacy_gain_mult": "{@theme.res.legacy} gains ×{value}" }, "time": { "seconds": "{value} s", "minutes": "{value} min", "hoursMinutes": "{hours} h {minutes} min" }, "settings": { "title": "Save & settings", "export": "Export your save", "exportHelp": "Download the file, or copy the text. Keep it to move your progress to another browser or device.", "downloadJson": "Download .json", "downloadTxt": "Download .txt", "copy": "Copy text", "import": "Import a save", "importHelp": "Choose a .json or .txt file, or paste the text below. It replaces your current progress, whatever the theme.", "importFile": "Choose a file…", "pastePlaceholder": "Paste the exported text here", "importText": "Import pasted text", "danger": "Danger zone", "reset": "Reset all progress", "resetConfirm": "Erase all progress? This cannot be undone." }, "toast": { "cookiesBlocked": "Cookies are blocked, so progress cannot be saved in this browser. Use Save & settings to export it.", "saveFailed": "Could not save your progress. Export it from Save & settings.", "welcomeBack": "Welcome back! While you were away ({duration}) you made {produced} {@theme.res.units} and earned {funds}.", "imported": "Save imported.", "copied": "Copied to the clipboard.", "copyFailed": "Could not copy. Select the text and copy it manually.", "reset": "Progress reset.", "tabUnlocked": "New section unlocked: {name}", "contractDone": "Contract complete! {reward}", "contractFailed": "Contract failed: time ran out.", "eventOpportunity": "Opportunity: {title}! Seize it in the Contracts tab.", "eventIncident": "Incident: {title}", "achievement": "Achievement: {title}", "restarted": "A new run begins! +{gain} {@theme.res.legacy}" }, "error": { "import": { "empty": "Nothing to import.", "invalid": "This is not a valid save.", "wrong_game": "This file is not an Idle Clicker save." } }, "tab": { "main": "Production", "contracts": "Contracts", "invest": "Investments", "research": "Research", "legacy": "Legacy", "achievements": "Achievements" }, "invest": { "intro": "Prices change every {seconds} s and drift back towards their fair value. Holdings pay a dividend each time. Every trade costs a {fee}% fee.", "tier": { "low": "Low risk", "mid": "Medium risk", "high": "High risk" }, "tierInfo": "Moves up to ±{swing}% per update · {dividend}% dividend", "portfolio": "Portfolio value", "invested": "Invested", "profit": "Profit", "amountLabel": "Amount per trade (share of your funds when buying, of the holding when selling)", "amount": "Amount per trade", "nextUpdate": "Next price update in {seconds} s", "buy": "Buy", "sell": "Sell", "priceLine": "Price {price} ({gap} vs fair value)", "heldLine": "Held: {value} ({profit})", "heldNone": "Nothing held" }, "gamble": { "intro": "{@theme.res.chips} are hard to buy and harder to keep. Stake some on a cycle: win and the stake doubles, hit a jackpot and it multiplies, lose and it is gone, crash and you lose even more. They also boost demand.", "bonus": "Demand ×{bonus}", "buyChip": "Buy one · {cost}", "reliability": "Improve reliability ({level}/{max}) · {cost}", "reliabilityMax": "Reliability at maximum ({level})", "play": "Play", "stake": "Stake", "stakeOne": "1", "stakePercent": "{percent}%", "stakeAll": "All", "odds": "Win {win}% · Jackpot ×{multiplier} {jackpot}% · Crash {crash}% · Lose {lose}%", "cooldown": "Recharging… {seconds} s", "log": "Last results", "logEmpty": "No cycle played yet.", "result": { "win": "Win! +{amount} {@theme.res.chips}", "jackpot": "JACKPOT! +{amount} {@theme.res.chips}", "lose": "Lost {amount} {@theme.res.chips}", "crash": "CRASH! Lost {amount} {@theme.res.chips}" } }, "research": { "intro": "Labs produce research slowly, even while you are away. Spend it on permanent upgrades; research survives a legacy restart.", "rate": "{rate}/s", "labs": "Labs: {count} · {perLab}/s each", "buyLab": "Build a lab · {cost}", "labMax": "Labs at maximum", "cost": "{cost}", "owned": "Researched", "requires": "Requires: {names}", "branch": { "prod": "Production", "mkt": "Market", "log": "Logistics", "fin": "Finance", "ins": "Insight" }, "node": { "r_prod_1": "Optimised Workflows", "r_prod_2": "Automation Suite", "r_prod_3": "Total Integration", "r_mkt_1": "Market Analysis", "r_mkt_2": "Brand Strategy", "r_mkt_3": "Premium Positioning", "r_log_1": "Resource Efficiency", "r_log_2": "Bulk Procurement", "r_log_3": "Lean Manufacturing", "r_fin_1": "Portfolio Management", "r_fin_2": "Risk Modelling", "r_fin_3": "Negotiation Training", "r_ins_1": "Research Methods", "r_ins_2": "Remote Operations", "r_ins_3": "Price Oracle" } }, "contracts": { "events": "Opportunities", "eventNone": "Nothing right now. Opportunities show up from time to time: be quick.", "claim": "Seize it!", "timeLeft": "{time} left", "effects": "Active effects", "buff": { "demand": "Demand ×{value}", "production": "Production ×{value}", "material": "{@theme.res.material} price ×{value}" }, "active": "Contract", "activeNone": "No contract in progress. Accept an offer below.", "abandon": "Abandon", "progress": "{done} / {target} sold · {time} left", "board": "Offers", "boardInfo": "A new offer appears every {seconds} s; the oldest one expires. Sell the target amount in time to earn the reward.", "offersNone": "No offers yet.", "accept": "Accept", "template": { "sprint": "Sprint", "steady": "Steady order", "marathon": "Marathon" }, "goal": "Sell {target} {@theme.res.units} within {duration}", "reward": { "funds": "Reward: {amount}", "research": "Reward: {amount} {@theme.res.research}", "chips": "Reward: {amount} {@theme.res.chips}", "boost": "Reward: production ×{value} for {duration}" } }, "event": { "surge": { "title": "Demand surge", "text": "Customers flock to you: demand ×{value} for {seconds} s." }, "rush": { "title": "Production rush", "text": "Everyone works overtime: production ×{value} for {seconds} s." }, "windfall": { "title": "Windfall", "text": "An unexpected buyer pays a lot, right now." }, "crash": { "title": "Supply crash", "text": "{@theme.res.material} costs ×{value} for {seconds} s." } }, "legacy": { "intro": "Start over for permanent {@theme.res.legacy}. Every point also gives +{passive}% production and demand, forever. You keep research, perks, achievements and statistics.", "earned": "Earned in total", "restarts": "Restarts", "passive": "Passive bonus", "passiveValue": "×{bonus}", "restartTitle": "Start a new run", "gain": "Restarting now earns {gain} {@theme.res.legacy}.", "need": "Reach {need} {@theme.res.units} in this run ({have} so far).", "ready": "You can restart now. The bigger the run, the bigger the reward.", "restart": "Restart", "confirm": "Start a new run? You keep research, legacy, achievements and statistics. You lose this run's production, funds, upgrades, investments and chips.", "perks": "Perks", "perk": { "lg_prod": "Industrial Memory", "lg_demand": "Brand Heritage", "lg_cost": "Lean Blueprints", "lg_start": "Head Start", "lg_offline": "Night Shift", "lg_rp": "Research Archive" }, "level": "{level}/{max}", "perkCost": "{cost} {@theme.res.legacy}", "maxed": "Maxed" }, "ach": { "summary": "{done} / {total} achieved · bonus ×{bonus}", "done": "Achieved", "cond": { "lifetimeProduced": "Produce {value} {@theme.res.units} in total", "generatorsOwned": "Own {value} automation units", "upgradesOwned": "Buy {value} upgrades", "investProfit": "Make {value} profit from investments", "gambleWins": "Win {value} gamble cycles", "chips": "Hold {value} {@theme.res.chips}", "contractsDone": "Complete {value} contracts", "researchOwned": "Complete {value} research", "prestiges": "Restart {value} times", "eventsClaimed": "Seize {value} opportunities" }, "title": { "a_prod_1": "First Steps", "a_prod_2": "Getting Serious", "a_prod_3": "Industrial Scale", "a_prod_4": "Beyond Imagination", "a_prod_5": "Cosmic Output", "a_gen_1": "Small Team", "a_gen_2": "Big Operation", "a_gen_3": "Endless Workforce", "a_upg_1": "Tinkerer", "a_upg_2": "Perfectionist", "a_inv_1": "Pocket Money", "a_inv_2": "Smart Money", "a_inv_3": "Tycoon", "a_gam_1": "Beginner's Luck", "a_gam_2": "High Roller", "a_gam_3": "Chip Collector", "a_con_1": "Deal Maker", "a_con_2": "Reliable Partner", "a_res_1": "Curious Mind", "a_res_2": "Master Scientist", "a_leg_1": "Fresh Start", "a_leg_2": "Eternal Return", "a_evt_1": "Quick Hands" } } }