327 lines
12 KiB
JSON
327 lines
12 KiB
JSON
{
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"meta": {
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"name": "English"
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},
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"ui": {
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"theme": "Theme",
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"language": "Language",
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"settings": "Save & settings",
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"close": "Close",
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"overview": "Overview",
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"totalProduced": "Total produced",
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"production": "Production / s",
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"demand": "Demand / s",
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"income": "Income / s",
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"manual": "Manual work",
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"market": "Market",
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"price": "Price",
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"priceDown": "Lower the price",
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"priceUp": "Raise the price",
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"marketing": "Marketing",
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"automation": "Automation",
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"buyAmount": "Buy amount",
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"max": "Max",
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"upgrades": "Upgrades",
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"noUpgrades": "Keep producing to unlock upgrades.",
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"perSecond": "{value}/s",
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"makeYield": "+{amount} per click",
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"batchInfo": "+{amount} {@theme.res.material} · {trend} {cost}",
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"marketingInfo": "Level {level} → demand ×{multiplier} · {cost}",
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"owned": "Owned: {count}",
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"rateEach": "{rate}/s each",
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"upgradeCount": "{owned} / {total}",
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"hintDemand": "At this price customers want {demand}/s; you make {production}/s.",
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"hintDemandOnly": "At this price customers want {demand}/s.",
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"marketShort": "Demand outpaces your output: you are selling too cheap.",
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"marketLong": "You make more than customers want: stock piles up. Try a lower price.",
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"marketBalanced": "Supply and demand are about even.",
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"menu": "Menu",
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"clickToBuy": "Click a block to buy it."
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},
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"effect": {
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"click_mult": "Manual work ×{value}",
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"generator_mult": "{target} output ×{value}",
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"global_mult": "All automation ×{value}",
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"demand_mult": "Demand ×{value}",
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"value_mult": "Sale value ×{value}",
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"material_efficiency": "{@theme.res.material} goes ×{value} further",
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"batch_discount": "{@theme.res.material} is {percent}% cheaper",
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"auto_buy_material": "Restocks {@theme.res.material} automatically",
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"batch_size_mult": "{@theme.res.material}: ×{value} per purchase",
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"dividend_mult": "Investment dividends ×{value}",
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"reliability_add": "Gamble reliability +{percent}%",
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"offline_add": "Offline efficiency +{percent}%",
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"contract_mult": "Contract rewards ×{value}",
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"rp_mult": "{@theme.res.research} ×{value}",
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"generator_cost_mult": "Automation costs {percent}% less",
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"start_funds": "Each run starts with {funds}",
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"price_advisor": "Reveals the balanced price",
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"material_price_mult": "{@theme.res.material} price ×{value}",
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"legacy_gain_mult": "{@theme.res.legacy} gains ×{value}"
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},
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"time": {
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"seconds": "{value} s",
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"minutes": "{value} min",
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"hoursMinutes": "{hours} h {minutes} min"
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},
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"settings": {
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"title": "Save & settings",
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"export": "Export your save",
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"exportHelp": "Download the file, or copy the text. Keep it to move your progress to another browser or device.",
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"downloadJson": "Download .json",
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"downloadTxt": "Download .txt",
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"copy": "Copy text",
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"import": "Import a save",
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"importHelp": "Choose a .json or .txt file, or paste the text below. It replaces your current progress, whatever the theme.",
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"importFile": "Choose a file…",
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"pastePlaceholder": "Paste the exported text here",
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"importText": "Import pasted text",
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"danger": "Danger zone",
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"reset": "Reset all progress",
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"resetConfirm": "Erase all progress? This cannot be undone."
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},
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"toast": {
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"cookiesBlocked": "Cookies are blocked, so progress cannot be saved in this browser. Use Save & settings to export it.",
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"saveFailed": "Could not save your progress. Export it from Save & settings.",
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"welcomeBack": "Welcome back! While you were away ({duration}) you made {produced} {@theme.res.units} and earned {funds}.",
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"imported": "Save imported.",
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"copied": "Copied to the clipboard.",
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"copyFailed": "Could not copy. Select the text and copy it manually.",
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"reset": "Progress reset.",
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"tabUnlocked": "New section unlocked: {name}",
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"contractDone": "Contract complete! {reward}",
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"contractFailed": "Contract failed: time ran out.",
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"eventIncident": "Incident: {title}",
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"achievement": "Achievement: {title}",
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"restarted": "A new run begins! +{gain} {@theme.res.legacy}"
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},
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"error": {
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"import": {
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"empty": "Nothing to import.",
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"invalid": "This is not a valid save.",
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"wrong_game": "This file is not an Idle Clicker save."
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}
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},
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"tab": {
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"main": "Production",
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"contracts": "Contracts",
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"invest": "Investments",
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"research": "Research",
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"legacy": "Legacy",
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"achievements": "Achievements"
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},
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"invest": {
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"intro": "Prices change every {seconds} s and drift back towards their fair value. Holdings pay a dividend each time. Every trade costs a {fee}% fee.",
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"tier": {
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"low": "Low risk",
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"mid": "Medium risk",
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"high": "High risk"
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},
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"tierInfo": "Moves up to ±{swing}% per update · {dividend}% dividend",
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"portfolio": "Portfolio value",
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"invested": "Invested",
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"profit": "Profit",
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"amountLabel": "Amount per trade (share of your funds when buying, of the holding when selling)",
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"amount": "Amount per trade",
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"nextUpdate": "Next price update in {seconds} s",
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"sell": "Sell",
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"priceLine": "Price {price} ({gap} vs fair value)",
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"heldLine": "Held: {value} ({profit})",
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"heldNone": "Nothing held",
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"clickToBuy": "Click to buy"
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},
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"gamble": {
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"intro": "{@theme.res.chips} are hard to buy and harder to keep. Stake some on a cycle: win and the stake doubles, hit a jackpot and it multiplies, lose and it is gone, crash and you lose even more. They also boost demand.",
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"bonus": "Demand ×{bonus}",
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"buyChip": "Buy one · {cost}",
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"reliability": "Improve reliability ({level}/{max}) · {cost}",
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"reliabilityMax": "Reliability at maximum ({level})",
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"play": "Play",
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"stake": "Stake",
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"stakeOne": "1",
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"stakePercent": "{percent}%",
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"stakeAll": "All",
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"odds": "Win {win}% · Jackpot ×{multiplier} {jackpot}% · Crash {crash}% · Lose {lose}%",
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"cooldown": "Recharging… {seconds} s",
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"log": "Last results",
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"logEmpty": "No cycle played yet.",
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"result": {
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"win": "Win! +{amount} {@theme.res.chips}",
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"jackpot": "JACKPOT! +{amount} {@theme.res.chips}",
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"lose": "Lost {amount} {@theme.res.chips}",
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"crash": "CRASH! Lost {amount} {@theme.res.chips}"
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}
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},
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"research": {
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"intro": "Labs produce research slowly, even while you are away. Spend it on permanent upgrades; research survives a legacy restart.",
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"rate": "{rate}/s",
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"labs": "Labs: {count} · {perLab}/s each",
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"buyLab": "Build a lab · {cost}",
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"labMax": "Labs at maximum",
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"cost": "{cost}",
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"owned": "Researched",
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"requires": "Requires: {names}",
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"branch": {
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"prod": "Production",
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"mkt": "Market",
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"log": "Logistics",
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"fin": "Finance",
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"ins": "Insight"
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},
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"node": {
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"r_prod_1": "Optimised Workflows",
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"r_prod_2": "Automation Suite",
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"r_prod_3": "Total Integration",
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"r_mkt_1": "Market Analysis",
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"r_mkt_2": "Brand Strategy",
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"r_mkt_3": "Premium Positioning",
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"r_log_1": "Resource Efficiency",
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"r_log_2": "Bulk Procurement",
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"r_log_3": "Lean Manufacturing",
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"r_fin_1": "Portfolio Management",
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"r_fin_2": "Risk Modelling",
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"r_fin_3": "Negotiation Training",
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"r_ins_1": "Research Methods",
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"r_ins_2": "Remote Operations",
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"r_ins_3": "Price Oracle"
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}
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},
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"contracts": {
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"events": "Opportunities",
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"eventNone": "Nothing right now. Opportunities show up from time to time: be quick.",
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"claim": "Seize it!",
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"timeLeft": "{time} left",
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"effects": "Active effects",
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"buff": {
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"demand": "Demand ×{value}",
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"production": "Production ×{value}",
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"material": "{@theme.res.material} price ×{value}"
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},
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"active": "Contract",
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"activeNone": "No contract in progress. Accept an offer below.",
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"abandon": "Abandon",
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"progress": "{done} / {target} sold · {time} left",
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"board": "Offers",
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"boardInfo": "A new offer appears every {seconds} s; the oldest one expires. Sell the target amount in time to earn the reward.",
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"offersNone": "No offers yet.",
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"accept": "Accept",
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"template": {
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"sprint": "Sprint",
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"steady": "Steady order",
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"marathon": "Marathon"
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},
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"goal": "Sell {target} {@theme.res.units} within {duration}",
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"reward": {
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"funds": "Reward: {amount}",
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"research": "Reward: {amount} {@theme.res.research}",
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"chips": "Reward: {amount} {@theme.res.chips}",
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"boost": "Reward: production ×{value} for {duration}"
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}
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},
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"event": {
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"surge": {
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"title": "Demand surge",
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"text": "Customers flock to you: demand ×{value} for {seconds} s."
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},
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"rush": {
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"title": "Production rush",
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"text": "Everyone works overtime: production ×{value} for {seconds} s."
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},
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"windfall": {
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"title": "Windfall",
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"text": "An unexpected buyer pays a lot, right now."
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},
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"crash": {
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"title": "Supply crash",
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"text": "{@theme.res.material} costs ×{value} for {seconds} s."
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}
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},
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"legacy": {
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"intro": "Start over for permanent {@theme.res.legacy}. Every point also gives +{passive}% production and demand, forever. You keep research, perks, achievements and statistics.",
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"earned": "Earned in total",
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"restarts": "Restarts",
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"passive": "Passive bonus",
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"passiveValue": "×{bonus}",
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"restartTitle": "Start a new run",
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"gain": "Restarting now earns {gain} {@theme.res.legacy}.",
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"need": "Reach {need} {@theme.res.units} in this run ({have} so far).",
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"ready": "You can restart now. The bigger the run, the bigger the reward.",
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"restart": "Restart",
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"confirm": "Start a new run? You keep research, legacy, achievements and statistics. You lose this run's production, funds, upgrades, investments and chips.",
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"perks": "Perks",
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"perk": {
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"lg_prod": "Industrial Memory",
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"lg_demand": "Brand Heritage",
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"lg_cost": "Lean Blueprints",
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"lg_start": "Head Start",
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"lg_offline": "Night Shift",
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"lg_rp": "Research Archive"
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},
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"level": "{level}/{max}",
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"perkCost": "{cost} {@theme.res.legacy}",
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"maxed": "Maxed"
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},
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"ach": {
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"summary": "{done} / {total} achieved · bonus ×{bonus}",
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"done": "Achieved",
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"cond": {
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"lifetimeProduced": "Produce {value} {@theme.res.units} in total",
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"generatorsOwned": "Own {value} automation units",
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"upgradesOwned": "Buy {value} upgrades",
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"investProfit": "Make {value} profit from investments",
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"gambleWins": "Win {value} gamble cycles",
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"chips": "Hold {value} {@theme.res.chips}",
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"contractsDone": "Complete {value} contracts",
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"researchOwned": "Complete {value} research",
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"prestiges": "Restart {value} times",
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"eventsClaimed": "Seize {value} opportunities"
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},
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"title": {
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"a_prod_1": "First Steps",
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"a_prod_2": "Getting Serious",
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"a_prod_3": "Industrial Scale",
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"a_prod_4": "Beyond Imagination",
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"a_prod_5": "Cosmic Output",
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"a_gen_1": "Small Team",
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"a_gen_2": "Big Operation",
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"a_gen_3": "Endless Workforce",
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"a_upg_1": "Tinkerer",
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"a_upg_2": "Perfectionist",
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"a_inv_1": "Pocket Money",
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"a_inv_2": "Smart Money",
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"a_inv_3": "Tycoon",
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"a_gam_1": "Beginner's Luck",
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"a_gam_2": "High Roller",
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"a_gam_3": "Chip Collector",
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"a_con_1": "Deal Maker",
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"a_con_2": "Reliable Partner",
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"a_res_1": "Curious Mind",
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"a_res_2": "Master Scientist",
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"a_leg_1": "Fresh Start",
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"a_leg_2": "Eternal Return",
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"a_evt_1": "Quick Hands"
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}
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},
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"endless": {
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"title": "Endless upgrades",
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"intro": "Finish a family of upgrades and it carries on forever: every level multiplies its effect again and costs exponentially more. There is no real end.",
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"amount": "Levels to buy",
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"level": "Level {level}",
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"perLevel": "Each level: {effect}",
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"total": "Now: {effect}",
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"none": "No level yet",
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"maxed": "Maxed",
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"name": {
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"generator": "{target} overhaul",
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"e_click": "Manual mastery",
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"e_global": "Total optimisation",
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"e_demand": "Mass appeal",
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"e_value": "Premium margin",
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"e_efficiency": "{@theme.res.material} thrift",
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"e_discount": "Hard bargaining",
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"e_stack": "{@theme.res.material} stockpiling",
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"e_cost": "Economies of scale"
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}
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}
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}
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