Refacto des stats de planètes
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@@ -1,122 +1,194 @@
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const elements = [
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"Matières premières", // 0
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"Hydrocarbures", // 1
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"Nourriture", // 2
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"Médicaments", // 3
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"Science", // 4
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"Industrie", // 5
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"Finance", // 6
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"Biens", // 7
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];
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const elements = {
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common: "Matières premières",
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petrol: "Hydrocarbures",
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food: "Nourriture",
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medic: "Médicaments",
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science: "Science",
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industry: "Industrie",
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money: "Finance",
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goods: "Biens"
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};
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const resources = [
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"Roches communes", // 0
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"Roches rares", // 1
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"Bois communs", // 2
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"Bois renforcés", // 3
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"Gaz communs", // 4
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"Gaz nobles", // 5
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"Céréales", // 6
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"Elevages", // 7
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"Poissons", // 8
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"Plantes communes", // 9
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"Plantes rares", // 10
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"Universités", // 11
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"Artéfacts", // 12
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"Usines", // 13
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"Bourse", // 14
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"Biens de consommation", // 15
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"Biens de luxe", // 16
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"Sable", // 17
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"Eau", // 18
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"Epaves", // 19
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"Gemmes", // 20
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"Animaux exotiques", // 21
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"Acides faibles", // 22
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"Acides forts", // 23
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"Minerais communs", // 24
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"Minerais rares" // 25
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];
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const resources = {
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common: {
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rock: "Roches communes"
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},
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rare: {
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rock: "Roches rares"
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}
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};
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const population = {
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humanoids: {
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humans: "Humains",
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near: "Presque'humains",
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aliens: "Aliens"
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},
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creatures: {
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casual: "Faune sauvage",
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danger: "Faune hostile",
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apex: "Superprédateurs",
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robots: "Androïdes",
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}
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}
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exports.planetType = {
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"Tempérée" : {
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"population" : 100,
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"elements" : [elements[0], elements[2], elements[3]],
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"resources" : [resources[0], resources[2], resources[6], resources[7],
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resources[9], resources[18], resources[15], resources[24]]
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"populationType" : [
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population.humanoids.humans,
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population.humanoids.near,
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population.humanoids.aliens
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],
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"elements" : [
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elements.common,
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elements.food,
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elements.medic
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],
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"resources" : []
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},
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"Glacée" : {
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"population" : 1,
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"elements" : [elements[1], elements[4]],
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"resources" : [resources[4], resources[12], resources[18], resources[19]]
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"populationType" : [
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population.creatures.casual,
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population.creatures.danger,
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population.creatures.apex,
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population.humanoids.aliens
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],
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"elements" : [
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elements.petrol,
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elements.science
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],
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"resources" : []
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},
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"Volcanique" : {
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"population" : 2,
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"elements" : [elements[0], elements[1]],
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"resources" : [resources[0], resources[1], resources[4], resources[20],
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resources[24]]
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"populationType" : [
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population.creatures.casual,
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population.creatures.danger,
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population.creatures.apex,
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population.humanoids.aliens
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],
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"elements" : [
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elements.common,
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elements.petrol
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],
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"resources" : []
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},
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"Marécageuse" : {
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"population" : 10,
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"elements" : [elements[0], elements[1]],
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"resources" : [resources[2], resources[3], resources[8], resources[18],
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resources[21]]
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"populationType" : [
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population.creatures.casual,
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population.creatures.danger,
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population.creatures.apex
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],
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"elements" : [
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elements.common,
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elements.petrol
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],
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"resources" : []
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},
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"Forestière" : {
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"population" : 20,
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"elements" : [elements[0]],
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"resources" : [resources[2], resources[3], resources[9], resources[10],
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resources[18], resources[21]]
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"populationType" : [
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population.creatures.casual,
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population.creatures.danger,
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population.humanoids.aliens
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],
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"elements" : [elements.common],
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"resources" : []
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},
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"Océanique" : {
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"population" : 25,
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"elements" : [elements[0], elements[1]],
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"resources" : [resources[8], resources[18], resources[21], resources[25]]
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"populationType" : [
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population.creatures.casual,
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population.creatures.apex,
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population.humanoids.aliens
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],
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"elements" : [
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elements.common,
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elements.petrol
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],
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"resources" : []
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},
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"Oecuménopole" : {
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"population" : 2000,
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"elements" : [elements[4], elements[5], elements[6], elements[7]],
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"resources" : [resources[6], resources[7], resources[11], resources[13],
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resources[14], resources[15], resources[16]]
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"populationType" : [
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population.humanoids.humans,
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population.humanoids.near
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],
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"elements" : [
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elements.science,
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elements.industry,
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elements.money,
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elements.goods
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],
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"resources" : []
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},
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"Désert" : {
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"population" : 50,
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"elements" : [elements[0], elements[7]],
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"resources" : [resources[0], resources[17], resources[19], resources[20]]
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"populationType" : [
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population.humanoids.near,
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population.humanoids.aliens,
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population.creatures.casual,
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population.creatures.danger,
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population.creatures.apex
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],
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"elements" : [
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elements.common,
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elements.goods
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],
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"resources" : []
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},
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"Minéralogique" : {
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"population" : 3,
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"elements" : [elements[0]],
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"resources" : [resources[0], resources[1], resources[20], resources[24],
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resources[25]]
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"populationType" : [
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population.humanoids.aliens,
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population.creatures.robots,
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population.creatures.danger
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],
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"elements" : [elements.common],
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"resources" : []
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},
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"Gazeuse" : {
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"population" : 1,
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"elements" : [elements[1]],
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"resources" : [resources[4], resources[5]]
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"populationType" : [
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population.humanoids.humans,
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population.humanoids.near,
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population.humanoids.aliens
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],
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"elements" : [elements.petrol],
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"resources" : []
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},
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"Acide" : {
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"population" : 1,
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"elements" : [elements[1], elements[5]],
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"resources" : [resources[0], resources[4], resources[13], resources[17],
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resources[22], resources[23]]
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"populationType" : [
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population.humanoids.aliens,
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population.creatures.casual,
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population.creatures.robots
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],
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"elements" : [
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elements.petrol,
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elements.industry
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],
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"resources" : []
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},
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"Monde usine" : {
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"population" : 500,
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"elements" : [elements[1], elements[5]],
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"resources" : [resources[0], resources[4], resources[13], resources[15],
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resources[22]]
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"populationType" : [
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population.humanoids.humans,
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population.humanoids.near,
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population.humanoids.aliens,
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population.creatures.robots
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],
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"elements" : [
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elements.petrol,
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elements.industry
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],
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"resources" : []
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}
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};
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exports.planetPopulationType = [
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"Humains",
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"Presqu'humains",
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"Animaux pacifiques",
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"Animaux belliqueux",
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"Aliens"
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];
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exports.planetNamePrefix = [
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"Acod", "Acht",
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"Bex",
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@@ -13,7 +13,7 @@ const RandomPlanet = (planet) => {
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const GeneratePlanet = () => {
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const planetTypeGeneration = RandomPlanet(stat.planetType);
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const planetName = Random(stat.planetNamePrefix) + Random(stat.planetNameSuffix);
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const planetPopulationPeople = Random(stat.planetPopulationType);
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const planetPopulationPeople = Random(stat.planetType[planetTypeGeneration]["populationType"]);
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const planetPopulationNumber = stat.planetType[planetTypeGeneration]["population"] * getRandomValue(5, 15) / 10;
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// Elements and resources generation
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@@ -22,14 +22,14 @@ const GeneratePlanet = () => {
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let elementsDescription = '';
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for (let element in planetElements) {
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elementsDescription += `
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${element}: ${planetElements[element].toFixed(3)}%`;
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${element}: ${planetElements[element].toFixed(1)}%`;
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}
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// Resources
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const planetResources = stat.planetType[planetTypeGeneration].distributedResources;
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let resourcesDescription = '';
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for (let resource in planetResources) {
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resourcesDescription += `
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${resource}: ${planetResources[resource].toFixed(0)}%`;
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${resource}: ${planetResources[resource].toFixed(3)}%`;
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}
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// Description = planet formatting
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Reference in New Issue
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