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__pycache__/pl_stat.cpython-312.pyc
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__pycache__/pl_stat.cpython-312.pyc
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pl_stat.py
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pl_stat.py
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planet_type = {
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"Tempérée" : {
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"population" : 100,
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},
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"Glacée" : {
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"population" : 1
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},
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"Volcanique" : {
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"population" : 2
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},
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"Marécageuse" : {
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"population" : 10
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},
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"Forestière" : {
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"population" : 20
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},
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"Océanique" : {
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"population" : 25
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},
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"Oecuménopole" : {
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"population" : 2000
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},
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"Désert" : {
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"population" : 50
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},
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"Minéralogique" : {
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"population" : 3
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},
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"Gazeuse" : {
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"population" : 1
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},
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"Acide" : {
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"population" : 1
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},
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"Monde usine" : {
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"population" : 500
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}
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}
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planet_population_type = (
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"Humains",
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"Presqu'humains",
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"Animaux pacifiques",
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"Animaux belliqueux",
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"Aliens"
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)
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planet_name_prefix = (
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"Acod", "Acht",
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"Bex",
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"Carob",
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"Daris",
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"Ecop",
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"Fron",
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"Glac", "Glad",
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"Hac", "Hor",
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"Is",
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"Jud",
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"Kor",
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"Ler",
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"Marel",
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"Naur",
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"Olep",
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"Prid", "Plex",
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"Qef",
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"Rem",
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"Sarit",
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"Thec", "Thex", "Thet",
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"Uv",
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"Volc", "Vold",
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"Wann",
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"Xal",
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"Yr",
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"Zot",
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)
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planet_name_sufix = (
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"a Minor", "a Major", "ant", "alor",
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"eri",
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"inia", "irid", "is"
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"o Zion", "or", "oria",
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"us", "us Prime", "us Secondus",
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"land", "yard"
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)
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planets.py
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planets.py
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import random
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import pl_stat
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def generate_planet():
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planet_type_generation = random.choice(list(pl_stat.planet_type.keys()))
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planet_name = random.choice(pl_stat.planet_name_prefix) + random.choice(pl_stat.planet_name_sufix)
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planet_population_people = random.choice(pl_stat.planet_population_type)
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planet_population_number = pl_stat.planet_type[planet_type_generation]["population"] * random.randrange(5, 15) / 10
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planet_description = (f"Planète : {planet_name}\nType : {planet_type_generation}\nPopulation : \n {planet_population_number} milliards\n Majoritairement {planet_population_people}")
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return planet_description
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def planet_loop(number):
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count = 0
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while count < number:
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planet = generate_planet()
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print("\n" + planet + "\n\n------------------------------")
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count += 1
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planet_loop(5)
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60
planets_db.py
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planets_db.py
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import random
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import pl_stat
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import sqlite3
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# Connect to SQLite database (or create it if it doesn't exist)
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conn = sqlite3.connect('planets.db')
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cursor = conn.cursor()
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# Create table for planets if it does not exist
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cursor.execute('''
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CREATE TABLE IF NOT EXISTS planets (
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tile TEXT,
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name TEXT,
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type TEXT,
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population_number REAL,
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population_type TEXT
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)
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''')
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conn.commit()
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def generate_planet(tile):
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planet_type_generation = random.choice(list(pl_stat.planet_type.keys()))
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planet_name = random.choice(pl_stat.planet_name_prefix) + random.choice(pl_stat.planet_name_sufix)
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planet_population_people = random.choice(pl_stat.planet_population_type)
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planet_population_number = pl_stat.planet_type[planet_type_generation]["population"] * random.randrange(5, 15, 1) / 10
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# Insert the generated planet into the database
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cursor.execute('''
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INSERT INTO planets (tile, name, type, population_number, population_type)
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VALUES (?, ?, ?, ?, ?)
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''', (tile, planet_name, planet_type_generation, planet_population_number, planet_population_people))
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conn.commit()
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planet_description = (f"Tile: {tile}\nPlanète : {planet_name}\nType : {planet_type_generation}\nPopulation : \n {planet_population_number} milliards\n Majoritairement {planet_population_people}")
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return planet_description
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def search_tile(tile):
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if random.random() < 1/25:
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return generate_planet(tile)
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else:
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return None
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def search_board():
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# Define the grid of tiles
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tiles = [(x, y) for x in range(5) for y in range(5)]
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# Simulate searching each tile
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results = []
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for tile in tiles:
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result = search_tile(tile)
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if result:
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results.append(result)
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return results
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# Search the board and print results
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results = search_board()
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for result in results:
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print("\n" + result + "\n\n------------------------------")
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