import random import pl_stat import sqlite3 # Connect to SQLite database (or create it if it doesn't exist) conn = sqlite3.connect('planets.db') cursor = conn.cursor() # Create table for planets if it does not exist cursor.execute(''' CREATE TABLE IF NOT EXISTS planets ( tile TEXT, name TEXT, type TEXT, population_number REAL, population_type TEXT ) ''') conn.commit() def generate_planet(tile): planet_type_generation = random.choice(list(pl_stat.planet_type.keys())) planet_name = random.choice(pl_stat.planet_name_prefix) + random.choice(pl_stat.planet_name_sufix) planet_population_people = random.choice(pl_stat.planet_population_type) planet_population_number = pl_stat.planet_type[planet_type_generation]["population"] * random.randrange(5, 15, 1) / 10 # Insert the generated planet into the database cursor.execute(''' INSERT INTO planets (tile, name, type, population_number, population_type) VALUES (?, ?, ?, ?, ?) ''', (tile, planet_name, planet_type_generation, planet_population_number, planet_population_people)) conn.commit() planet_description = (f"Tile: {tile}\nPlanète : {planet_name}\nType : {planet_type_generation}\nPopulation : \n {planet_population_number} milliards\n Majoritairement {planet_population_people}") return planet_description def search_tile(tile): if random.random() < 1/25: return generate_planet(tile) else: return None def search_board(): # Define the grid of tiles tiles = [(x, y) for x in range(5) for y in range(5)] # Simulate searching each tile results = [] for tile in tiles: result = search_tile(tile) if result: results.append(result) return results # Search the board and print results results = search_board() for result in results: print("\n" + result + "\n\n------------------------------")