exports.elements = { common: "Matières premières", petrol: "Hydrocarbures", food: "Nourriture", medic: "Médicaments", science: "Science", industry: "Industrie", money: "Finance", goods: "Biens" }; exports.resources = { common: { rock: "Roches communes", wood: "Bois communs", mineral: "Minérais communs", stones: "Gemmes communes", liquid: "Eau salée", oil: "Fioul brut", gas: "Gaz communs", grain: "Céréales", livestock: "Bétail commun", fish: "Poissons commun", plant: "Plantes communes", goods: "Biens de consommation", animals: "Animaux domestiques", science: "Sites archéologiques", factory: "Usines standards", acid: "Acides pauvres" }, rare: { rock: "Roches rares", wood: "Bois renforcés", mineral: "Minérais rares", stones: "Gemmes rares", liquid: "Eau douce", oil: "Fioul raffiné", gas: "Gaz nobles", grain: "Fruits", livestock: "Bétail raffiné", fish: "Poissons raffinés", plant: "Plantes rares", goods: "Biens de luxe", animals: "Animaux exotiques", science: "Artéfacts anciens", factory: "Usines planétaires", acid: "Acides riches" } }; exports.population = { humanoids: { humans: "Humains", near: "Presque'humains", aliens: "Aliens" }, creatures: { casual: "Faune sauvage", danger: "Faune hostile", apex: "Superprédateurs", robots: "Androïdes", } }