feat(gameplay): Adding % bonus for planet type
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@@ -1,44 +1,54 @@
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{
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"clickCooldownSeconds": 2,
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"clickCooldownSeconds": 100,
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"databaseWipeoutIntervalSeconds": 21600,
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"debugModeForTeams": true,
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"configReloadIntervalSeconds": 30,
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"elementWorth": {
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"common": 1,
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"petrol": 3,
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"food": 2,
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"medic": 5,
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"science": 8,
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"industry": 4,
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"money": 6,
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"goods": 3
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},
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"resourceWorth": {
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"common": {
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"rock": 1,
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"wood": 1,
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"mineral": 2,
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"stones": 2,
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"liquid": 1,
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"oil": 4,
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"gas": 3,
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"grain": 1,
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"livestock": 2,
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"fish": 1,
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"plant": 1,
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"goods": 4,
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"animals": 2,
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"science": 6,
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"factory": 5,
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"acid": 1
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"rock": 100,
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"wood": 120,
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"plant": 120,
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"grain": 150,
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"liquid": 180,
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"fish": 200,
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"stones": 220,
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"animals": 300,
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"livestock": 350,
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"acid": 400,
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"mineral": 450,
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"gas": 800,
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"oil": 1000,
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"goods": 1200,
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"factory": 1500,
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"science": 2000
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},
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"rare": {
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"rock": 3,
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"wood": 3,
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"mineral": 4,
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"stones": 5,
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"liquid": 2,
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"oil": 7,
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"gas": 6,
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"grain": 3,
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"livestock": 3,
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"fish": 5,
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"plant": 3,
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"goods": 8,
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"animals": 5,
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"science": 15,
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"factory": 12,
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"acid": 3
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"rock": 300,
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"wood": 400,
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"plant": 500,
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"grain": 450,
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"liquid": 600,
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"fish": 900,
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"stones": 1200,
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"animals": 1500,
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"livestock": 1400,
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"acid": 1800,
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"mineral": 2500,
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"gas": 3000,
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"oil": 3500,
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"goods": 4000,
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"factory": 4500,
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"science": 5000
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}
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}
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}
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