feat(gameplay): Adding a military power section to exploit population numbers and steal ennemy tiles
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@@ -54,6 +54,26 @@ export async function initGameSchema() {
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PRIMARY KEY (world_seed, team)
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);
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`);
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await pool.query(`
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CREATE TABLE IF NOT EXISTS team_military_deductions (
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world_seed TEXT NOT NULL,
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team TEXT NOT NULL CHECK (team IN ('blue', 'red')),
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deducted DOUBLE PRECISION NOT NULL DEFAULT 0,
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PRIMARY KEY (world_seed, team)
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);
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`);
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await pool.query(`
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CREATE TABLE IF NOT EXISTS cell_attack_log (
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id SERIAL PRIMARY KEY,
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world_seed TEXT NOT NULL,
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x SMALLINT NOT NULL,
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y SMALLINT NOT NULL,
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attacking_team TEXT NOT NULL CHECK (attacking_team IN ('blue', 'red')),
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attacked_at TIMESTAMPTZ NOT NULL DEFAULT NOW()
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);
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CREATE INDEX IF NOT EXISTS idx_cell_attack_log_seed_xy
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ON cell_attack_log (world_seed, x, y);
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`);
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await pool.query(`
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CREATE TABLE IF NOT EXISTS db_metadata (
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id SERIAL PRIMARY KEY,
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@@ -124,6 +144,8 @@ export async function ensureSeedEpoch() {
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await pool.query("DELETE FROM user_cooldowns WHERE world_seed != $1", [worldSeed]);
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await pool.query("DELETE FROM team_econ_scores WHERE world_seed != $1", [worldSeed]);
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await pool.query("DELETE FROM team_element_bonus WHERE world_seed != $1", [worldSeed]);
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await pool.query("DELETE FROM team_military_deductions WHERE world_seed != $1", [worldSeed]);
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await pool.query("DELETE FROM cell_attack_log WHERE world_seed != $1", [worldSeed]);
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console.log(`[world] Slot ${lastSeedSlot} → ${seedSlot}; grid wiped, old cooldowns cleared.`);
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lastSeedSlot = seedSlot;
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}
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@@ -287,3 +309,49 @@ export async function getActivePlayerCounts(worldSeed) {
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for (const row of rows) result[row.team] = row.count;
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return result;
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}
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// ── Military deductions ───────────────────────────────────────────────────────
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export async function getMilitaryDeductions(worldSeed) {
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const { rows } = await pool.query(
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`SELECT team, deducted FROM team_military_deductions WHERE world_seed = $1`,
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[worldSeed]
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);
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const result = { blue: 0, red: 0 };
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for (const row of rows) result[row.team] = Number(row.deducted);
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return result;
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}
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export async function addMilitaryDeduction(worldSeed, team, amount) {
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await pool.query(
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`INSERT INTO team_military_deductions (world_seed, team, deducted)
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VALUES ($1, $2, $3)
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ON CONFLICT (world_seed, team) DO UPDATE
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SET deducted = team_military_deductions.deducted + EXCLUDED.deducted`,
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[worldSeed, team, amount]
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);
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}
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// ── Cell attack log ───────────────────────────────────────────────────────────
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export async function recordCellAttack(worldSeed, x, y, attackingTeam) {
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await pool.query(
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`INSERT INTO cell_attack_log (world_seed, x, y, attacking_team) VALUES ($1, $2, $3, $4)`,
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[worldSeed, x, y, attackingTeam]
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);
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}
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export async function getCellAttackCount(worldSeed, x, y) {
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const { rows } = await pool.query(
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`SELECT COUNT(*)::int AS cnt FROM cell_attack_log WHERE world_seed = $1 AND x = $2 AND y = $3`,
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[worldSeed, x, y]
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);
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return rows[0]?.cnt ?? 0;
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}
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export async function setTileOwner(worldSeed, x, y, team) {
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await pool.query(
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`UPDATE grid_cells SET discovered_by = $1 WHERE world_seed = $2 AND x = $3 AND y = $4`,
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[team, worldSeed, x, y]
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);
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}
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