feat(gameplay): Adding a military power section to exploit population numbers and steal ennemy tiles
This commit is contained in:
@@ -19,6 +19,11 @@ import {
|
||||
getDbCreatedAt,
|
||||
getVictoryPoints,
|
||||
getActivePlayerCounts,
|
||||
getMilitaryDeductions,
|
||||
addMilitaryDeduction,
|
||||
recordCellAttack,
|
||||
getCellAttackCount,
|
||||
setTileOwner,
|
||||
} from "../db/gameDb.js";
|
||||
import { computeCell, rowToCellPayload } from "../helpers/cell.js";
|
||||
|
||||
@@ -73,6 +78,7 @@ router.get("/config", async (req, res) => {
|
||||
teamCooldownRemaining,
|
||||
resourceWorth: cfg.resourceWorth ?? { common: {}, rare: {} },
|
||||
elementWorth: cfg.elementWorth ?? {},
|
||||
militaryPower: cfg.militaryPower ?? {},
|
||||
});
|
||||
} catch (e) {
|
||||
console.error(e);
|
||||
@@ -276,4 +282,81 @@ router.get("/scores", async (_req, res) => {
|
||||
}
|
||||
});
|
||||
|
||||
// GET /api/military-deductions
|
||||
router.get("/military-deductions", async (_req, res) => {
|
||||
try {
|
||||
const worldSeed = await ensureSeedEpoch();
|
||||
const deductions = await getMilitaryDeductions(worldSeed);
|
||||
res.json(deductions);
|
||||
} catch (e) {
|
||||
console.error(e);
|
||||
res.status(500).json({ error: "database_error" });
|
||||
}
|
||||
});
|
||||
|
||||
// POST /api/military/attack body: { seed, x, y }
|
||||
// Requires auth. The attacker's team must have enough computed military power.
|
||||
// Deducts exactly 1.0 billion (= 1000 M) and logs the attack on the cell.
|
||||
router.post("/military/attack", authMiddleware, async (req, res) => {
|
||||
const seed = String(req.body?.seed ?? "");
|
||||
const x = Number(req.body?.x);
|
||||
const y = Number(req.body?.y);
|
||||
const attackingTeam = req.user.team;
|
||||
|
||||
if (!seed || !Number.isInteger(x) || !Number.isInteger(y) || x < 0 || x >= 100 || y < 0 || y >= 100) {
|
||||
return res.status(400).json({ error: "invalid_body" });
|
||||
}
|
||||
|
||||
try {
|
||||
const worldSeed = await ensureSeedEpoch();
|
||||
if (seed !== worldSeed) return res.status(410).json({ error: "seed_expired", worldSeed });
|
||||
|
||||
// Target cell must exist and belong to the opposing team
|
||||
const existing = await getExistingCell(worldSeed, x, y);
|
||||
if (!existing) return res.status(404).json({ error: "cell_not_found" });
|
||||
if (existing.discovered_by === attackingTeam) {
|
||||
return res.status(409).json({ error: "cannot_attack_own_tile" });
|
||||
}
|
||||
|
||||
// Deduct 1 billion (1.0 in "billions" unit) from the attacking team
|
||||
const COST_BILLIONS = 1.0;
|
||||
await addMilitaryDeduction(worldSeed, attackingTeam, COST_BILLIONS);
|
||||
|
||||
// Transfer tile ownership to the attacking team
|
||||
await setTileOwner(worldSeed, x, y, attackingTeam);
|
||||
|
||||
// Record the attack event
|
||||
await recordCellAttack(worldSeed, x, y, attackingTeam);
|
||||
|
||||
const deductions = await getMilitaryDeductions(worldSeed);
|
||||
const updatedCell = await getExistingCell(worldSeed, x, y);
|
||||
|
||||
res.json({
|
||||
success: true,
|
||||
cell: rowToCellPayload(updatedCell),
|
||||
deductions,
|
||||
});
|
||||
} catch (e) {
|
||||
console.error(e);
|
||||
res.status(500).json({ error: "database_error" });
|
||||
}
|
||||
});
|
||||
|
||||
// GET /api/cell/attacks?x=&y=
|
||||
router.get("/cell/attacks", async (req, res) => {
|
||||
const x = Number(req.query.x);
|
||||
const y = Number(req.query.y);
|
||||
if (!Number.isInteger(x) || !Number.isInteger(y) || x < 0 || x >= 100 || y < 0 || y >= 100) {
|
||||
return res.status(400).json({ error: "invalid_params" });
|
||||
}
|
||||
try {
|
||||
const worldSeed = await ensureSeedEpoch();
|
||||
const count = await getCellAttackCount(worldSeed, x, y);
|
||||
res.json({ x, y, attackCount: count });
|
||||
} catch (e) {
|
||||
console.error(e);
|
||||
res.status(500).json({ error: "database_error" });
|
||||
}
|
||||
});
|
||||
|
||||
export default router;
|
||||
Reference in New Issue
Block a user