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feat: Adding logging solution + alert for mobile phones

This commit is contained in:
gauvainboiche
2026-03-29 12:23:57 +02:00
parent 4eac0f4415
commit 79cf3ca13e
7 changed files with 383 additions and 198 deletions

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# Star Wars - Wild Space
# Star Wars Wild Space
Exploitable ring only (outer Ø100, inner Ø60). Planet positions are deterministic from the **server world seed**; **stats stay hidden** until you click a tile. Reveals are **persisted in PostgreSQL**.
> **Desktop only** — the galaxy map is not playable on phones or narrow screens (< 768 px wide).
## Layout
The UI is split into two panes:
| Pane | Content |
|------|---------|
| **Left column** | Title, team scores, player info, cooldown timer, world seed & period countdown, Refresh button, selection details |
| **Right side** | Galaxy map — a perfect square anchored to the right edge of the viewport |
## Secrets & environment variables
**Never commit secrets.** All credentials live in **`.env`** (git-ignored).
Copy the template and fill in your values before the first run:
```powershell
cp .env.example .env
# then edit .env
```
| Variable | Description |
|----------|-------------|
| `JWT_SECRET` | Secret used to sign JWT tokens — use a long random string in production |
| `POSTGRES_USER` | Game-DB username (default `game`) |
| `POSTGRES_PASSWORD` | Game-DB password — **change in production** |
| `POSTGRES_DB` | Game-DB name (default `star_wars_grid`) |
| `POSTGRES_USERS_USER` | Users-DB username (default `users`) |
| `POSTGRES_USERS_PASSWORD` | Users-DB password — **change in production** |
| `POSTGRES_USERS_DB` | Users-DB name (default `star_wars_users`) |
| `PORT` | HTTP port exposed by the app (default `8080`) |
## Runtime config (file + volume)
Edit **`config/game.settings.json`** on the host (mounted into the container at `/app/config/game.settings.json`). The server reloads it when the files **mtime** changes, on a schedule controlled by **`configReloadIntervalSeconds`** (minimum 5s), so frequent polling is avoided when nothing changed.
Edit **`config/game.settings.json`** on the host (mounted into the container at `/app/config/game.settings.json`). The server reloads it when the file's **mtime** changes, on a schedule controlled by **`configReloadIntervalSeconds`** (minimum 5 s), so frequent polling is avoided when nothing changed.
| Field | Meaning |
|--------|--------|
|-------|---------|
| `clickCooldownSeconds` | Cooldown between **new** reveals (same as before). |
| `databaseWipeoutIntervalSeconds` | World period length in **seconds** (default `21600` = 6h). The **world seed** is `swg-<slot>` with `slot = floor(UTC unix seconds / this value)`. When the slot changes, **`grid_cells` is truncated** (full wipe). |
| `debugModeForTeams` | If `true` or string `"true"` / `"True"` (case-insensitive), the **Blue / Red** segmented control is shown; if `false`, it is hidden. |
| `databaseWipeoutIntervalSeconds` | World period length in **seconds** (default `21600` = 6 h). The **world seed** is `swg-<slot>` with `slot = floor(UTC unix seconds / this value)`. When the slot changes, **`grid_cells` is truncated** (full wipe). |
| `debugModeForTeams` | If `true`, the **Blue / Red** segmented control is shown; if `false`, it is hidden. |
| `configReloadIntervalSeconds` | How often the server **checks** the config file (mtime); also used by the client to poll `/api/config`. |
`GET /api/config` returns these values plus **`worldSeed`**, **`seedPeriodEndsAtUtc`**, **`seedPeriodStartsAtUtc`**.
@@ -18,45 +50,73 @@ Edit **`config/game.settings.json`** on the host (mounted into the container at
## Teams (blue / red)
- With **`debugModeForTeams`**: use the **Team** control (top-left) to switch perspective.
- **Your** discovered tiles use your team color (blue: bright cyan; red: red when revealed). Unclaimed ring tiles use the **classic** idle tint for both teams.
- **Your** discovered tiles use your team colour. Unclaimed ring tiles use the classic idle tint for both teams.
- Tiles discovered by the **other** team appear **grey**, show **no planet**, and are **not clickable**. First reveal **owns** the tile (`discovered_by`).
## Cooldown
After revealing a **new** tile, a **cooldown** runs (top-right). During cooldown you **cannot reveal additional unseen tiles**, but you can still **click tiles your team already discovered** to view their stats.
After revealing a **new** tile, a **cooldown** runs (left column). During cooldown you **cannot reveal additional unseen tiles**, but you can still **click tiles your team already discovered** to view their stats.
## Run with Docker Compose (Node + PostgreSQL)
From `d:\Users\GaWin\Travaux\Code\star_wars_grid_game`:
### Prerequisites
```powershell
docker compose up --build
```
1. Copy the environment template and set your secrets:
```powershell
cp star_wars_grid_game/.env.example star_wars_grid_game/.env
# Edit .env — at minimum change JWT_SECRET, POSTGRES_PASSWORD, POSTGRES_USERS_PASSWORD
```
Open `http://localhost:8080`.
2. From `star_wars_grid_game/`:
```powershell
docker compose up --build
```
- **App:** port `8080`
- **Postgres:** port `5432` (user `game`, password `game`, database `star_wars_grid`)
- **Config:** host folder **`./config`** is mounted to **`/app/config`** — edit `game.settings.json` without rebuilding the image.
3. Open `http://localhost:8080`.
### Ports
| Service | Port | Notes |
|---------|------|-------|
| App | `8080` | configurable via `PORT` in `.env` |
| Game Postgres | `5432` | user/pass from `.env` |
| Users Postgres | `5433` | user/pass from `.env` |
### Database persistence
PostgreSQL data is under **`./data/postgres`** (bind mount). The **world wipe** only clears `grid_cells` when the UTC period slot changes; it does not delete the Postgres data directory.
PostgreSQL data is under **`./data/postgres`** and **`./data/postgres_users`** (bind mounts). The **world wipe** only clears `grid_cells` when the UTC period slot changes; it does not delete the Postgres data directory.
## Local dev (without Docker)
Requires PostgreSQL and `DATABASE_URL`, then:
Requires PostgreSQL, then:
```powershell
cd star_wars_grid_game
cp .env.example .env # fill in DATABASE_URL etc.
npm install
$env:DATABASE_URL="postgres://user:pass@localhost:5432/star_wars_grid"
# export vars or use a tool like dotenv-cli
$env:DATABASE_URL="postgres://game:game@localhost:5432/star_wars_grid"
$env:USERS_DATABASE_URL="postgres://users:users@localhost:5433/star_wars_users"
$env:JWT_SECRET="dev_secret"
npm start
```
Ensure `config/game.settings.json` exists (or copy from the repo).
## Docker image notes
- Base image: `node:20-alpine`
- Runs as a **non-root user** (`appuser`) for security
- `NODE_ENV=production` is set inside the image
- Built-in **health check**: polls `GET /api/config` every 15 s (`wget`)
- Secrets (`JWT_SECRET`, DB passwords) are **never baked into the image** — pass them via `.env` / Compose environment
## API
- `GET /api/config` — cooldown, wipe interval, debug flag, poll interval, `worldSeed`, period timestamps.
- `GET /api/grid/:seed` — cells for that seed; **`410`** if `seed` is not the current world seed.
- `POST /api/cell/reveal` — body `{ seed, x, y, team: "blue" \| "red" }` — first reveal wins; **`409`** if the other team owns the tile; **`410`** if seed is stale.
- `POST /api/cell/reveal` — body `{ seed, x, y, team: "blue" | "red" }` — first reveal wins; **`409`** if the other team owns the tile; **`410`** if seed is stale.
- `POST /api/auth/register` — `{ username, email, password, team }` → `{ token, user }`.
- `POST /api/auth/login` — `{ username, password }` → `{ token, user }`.
- `GET /api/auth/me` — Bearer token required → refreshed `{ token, user }`.
- `GET /api/scores` — `{ blue: N, red: N }` tile counts for the current period.