refacto: Changing gameplay so teams don't know what the other team got + both teams can now chart the same cell without knowing + planet capture gameplay implemented
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@@ -1,6 +1,7 @@
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import { pool } from "./pools.js";
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import { loadConfigFile, getConfig } from "../configLoader.js";
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import { computeWorldSeedState } from "../worldSeed.js";
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import { nextNoonUtc, resetAllUserActions } from "./usersDb.js";
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let lastSeedSlot = null;
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@@ -113,6 +114,32 @@ export async function initGameSchema() {
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quota_reset_at TIMESTAMPTZ NOT NULL DEFAULT '1970-01-01 00:00:00+00'
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);
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`);
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// ── Per-team cell visibility (who has revealed what) ──────────────────────
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await pool.query(`
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CREATE TABLE IF NOT EXISTS team_cell_visibility (
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world_seed TEXT NOT NULL,
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team TEXT NOT NULL CHECK (team IN ('blue', 'red')),
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x SMALLINT NOT NULL,
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y SMALLINT NOT NULL,
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PRIMARY KEY (world_seed, team, x, y)
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);
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CREATE INDEX IF NOT EXISTS idx_tcv_seed_team ON team_cell_visibility (world_seed, team);
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`);
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// ── Make discovered_by nullable (NULL = neutral, uncaptured) ─────────────
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await pool.query(`
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ALTER TABLE grid_cells ALTER COLUMN discovered_by DROP NOT NULL;
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ALTER TABLE grid_cells ALTER COLUMN discovered_by DROP DEFAULT;
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DO $$
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BEGIN
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IF EXISTS (
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SELECT 1 FROM pg_constraint WHERE conname = 'grid_cells_discovered_by_check'
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) THEN
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ALTER TABLE grid_cells DROP CONSTRAINT grid_cells_discovered_by_check;
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END IF;
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END $$;
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ALTER TABLE grid_cells ADD CONSTRAINT grid_cells_discovered_by_check
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CHECK (discovered_by IS NULL OR discovered_by IN ('blue', 'red'));
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`);
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}
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// ── World-seed epoch ──────────────────────────────────────────────────────────
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@@ -153,6 +180,19 @@ export async function ensureSeedEpoch() {
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await pool.query("DELETE FROM team_element_bonus WHERE world_seed != $1", [worldSeed]);
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await pool.query("DELETE FROM team_military_deductions WHERE world_seed != $1", [worldSeed]);
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await pool.query("DELETE FROM cell_attack_log WHERE world_seed != $1", [worldSeed]);
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await pool.query("DELETE FROM team_cell_visibility WHERE world_seed != $1", [worldSeed]);
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// Reset both team and user quotas to server defaults (no bonuses) for the new period
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const cfg = getConfig();
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const nextNoon = nextNoonUtc().toISOString();
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await pool.query(
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`INSERT INTO team_action_quota (team, actions_remaining, quota_reset_at)
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VALUES ('blue', $1, $2), ('red', $1, $2)
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ON CONFLICT (team) DO UPDATE
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SET actions_remaining = $1,
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quota_reset_at = $2`,
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[cfg.teamActionQuota, nextNoon]
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);
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await resetAllUserActions(cfg.dailyActionQuota, nextNoon);
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console.log(`[world] Slot ${lastSeedSlot} → ${seedSlot}; grid wiped, old cooldowns cleared.`);
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lastSeedSlot = seedSlot;
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}
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@@ -170,17 +210,52 @@ export async function getGridCells(worldSeed) {
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return rows;
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}
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export async function insertCell(seed, x, y, exploitable, hasPlanet, planetJson, team) {
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export async function insertCell(seed, x, y, exploitable, hasPlanet, planetJson) {
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const { rows } = await pool.query(
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`INSERT INTO grid_cells (world_seed, x, y, exploitable, has_planet, planet_json, discovered_by)
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VALUES ($1, $2, $3, $4, $5, $6, $7)
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VALUES ($1, $2, $3, $4, $5, $6, NULL)
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ON CONFLICT (world_seed, x, y) DO NOTHING
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RETURNING x, y, exploitable, has_planet, planet_json, discovered_by`,
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[seed, x, y, exploitable, hasPlanet, planetJson, team]
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[seed, x, y, exploitable, hasPlanet, planetJson]
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);
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return rows[0] ?? null;
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}
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// ── Team cell visibility ──────────────────────────────────────────────────────
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/** Returns true if team has already revealed this cell. */
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export async function checkTeamVisibility(worldSeed, team, x, y) {
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const { rows } = await pool.query(
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`SELECT 1 FROM team_cell_visibility WHERE world_seed = $1 AND team = $2 AND x = $3 AND y = $4`,
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[worldSeed, team, x, y]
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);
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return rows.length > 0;
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}
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/** Inserts a visibility record. Returns true if newly inserted (first reveal). */
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export async function insertTeamVisibility(worldSeed, team, x, y) {
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const { rowCount } = await pool.query(
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`INSERT INTO team_cell_visibility (world_seed, team, x, y)
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VALUES ($1, $2, $3, $4)
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ON CONFLICT (world_seed, team, x, y) DO NOTHING`,
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[worldSeed, team, x, y]
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);
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return rowCount > 0;
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}
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/** Returns all grid cells that are visible to a given team. */
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export async function getTeamVisibleCells(worldSeed, team) {
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const { rows } = await pool.query(
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`SELECT gc.x, gc.y, gc.exploitable, gc.has_planet, gc.planet_json, gc.discovered_by
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FROM grid_cells gc
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JOIN team_cell_visibility tcv
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ON tcv.world_seed = gc.world_seed AND tcv.x = gc.x AND tcv.y = gc.y
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WHERE gc.world_seed = $1 AND tcv.team = $2`,
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[worldSeed, team]
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);
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return rows;
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}
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export async function getExistingCell(seed, x, y) {
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const { rows } = await pool.query(
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`SELECT x, y, exploitable, has_planet, planet_json, discovered_by
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@@ -296,7 +371,7 @@ export async function getVictoryPoints() {
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export async function getScores(worldSeed) {
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const { rows } = await pool.query(
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`SELECT discovered_by, COUNT(*) AS cnt
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FROM grid_cells WHERE world_seed = $1
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FROM grid_cells WHERE world_seed = $1 AND discovered_by IS NOT NULL
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GROUP BY discovered_by`,
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[worldSeed]
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);
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@@ -398,3 +473,18 @@ export async function decrementTeamActions(team) {
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);
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return rows[0] ?? null;
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}
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/**
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* Atomically decrements team actions_remaining by `amount` if sufficient.
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* Returns the updated row, or null if not enough actions.
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*/
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export async function decrementTeamActionsBy(team, amount) {
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const { rows } = await pool.query(
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`UPDATE team_action_quota
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SET actions_remaining = actions_remaining - $2
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WHERE team = $1 AND actions_remaining >= $2
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RETURNING actions_remaining`,
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[team, amount]
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);
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return rows[0] ?? null;
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}
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@@ -111,4 +111,19 @@ export async function decrementUserActions(userId) {
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[userId]
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);
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return rows[0] ?? null;
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}
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/**
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* Resets ALL users' quota to a given value (used on world-seed wipeout).
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* Users who have no row yet get one inserted.
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*/
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export async function resetAllUserActions(actionsRemaining, quotaResetAt) {
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await usersPool.query(
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`INSERT INTO user_action_quota (user_id, actions_remaining, quota_reset_at)
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SELECT id, $1, $2 FROM users
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ON CONFLICT (user_id) DO UPDATE
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SET actions_remaining = $1,
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quota_reset_at = $2`,
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[actionsRemaining, quotaResetAt]
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);
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}
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