refacto: Changing gameplay so teams don't know what the other team got + both teams can now chart the same cell without knowing + planet capture gameplay implemented
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@@ -27,6 +27,10 @@ import {
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getTeamActionsRow,
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resetTeamActions,
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decrementTeamActions,
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decrementTeamActionsBy,
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checkTeamVisibility,
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insertTeamVisibility,
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getTeamVisibleCells,
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} from "../db/gameDb.js";
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import {
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nextNoonUtc,
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@@ -78,7 +82,7 @@ router.get("/config", async (req, res) => {
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const milDeductions = await getMilitaryDeductions(worldSeed);
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const milNet = milPower - (milDeductions[team] ?? 0);
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const milBonus = Math.floor(Math.max(0, milNet) / 10000);
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teamActionsRemaining = 100 + milBonus;
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teamActionsRemaining = cfg.teamActionQuota + milBonus;
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} else {
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teamActionsRemaining = teamRow.actions_remaining;
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}
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@@ -104,7 +108,7 @@ router.get("/config", async (req, res) => {
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}
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});
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// GET /api/grid/:seed
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// GET /api/grid/:seed (auth-aware: returns only team-visible cells)
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router.get("/grid/:seed", async (req, res) => {
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const seed = decodeURIComponent(req.params.seed || "");
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try {
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@@ -118,7 +122,14 @@ router.get("/grid/:seed", async (req, res) => {
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).seedPeriodEndsAtUtc,
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});
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}
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const rows = await getGridCells(seed);
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let rows = [];
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const authHeader = req.headers["authorization"];
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if (authHeader && authHeader.startsWith("Bearer ")) {
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try {
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const payload = jwt.verify(authHeader.slice(7), JWT_SECRET);
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rows = await getTeamVisibleCells(worldSeed, payload.team);
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} catch { /* invalid token — return empty grid */ }
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}
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res.json({ seed, cells: rows });
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} catch (e) {
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console.error(e);
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@@ -126,10 +137,10 @@ router.get("/grid/:seed", async (req, res) => {
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}
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});
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// POST /api/cell/reveal
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// POST /api/cell/reveal — reveals a cell for THIS team only (private visibility)
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router.post("/cell/reveal", authMiddleware, async (req, res) => {
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const seed = String(req.body?.seed ?? "");
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const team = req.user.team; // taken from verified JWT, not request body
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const team = req.user.team;
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const userId = req.user.userId;
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const x = Number(req.body?.x);
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const y = Number(req.body?.y);
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@@ -144,50 +155,42 @@ router.post("/cell/reveal", authMiddleware, async (req, res) => {
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return res.status(410).json({ error: "seed_expired", worldSeed });
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}
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const cfg = getConfig();
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if (cfg.dailyActionQuota > 0) {
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const bonus = await getElementBonus(worldSeed);
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const teamBonus = bonus[team] ?? 0;
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const effectiveQuota = Math.floor(cfg.dailyActionQuota * (1 + teamBonus / 100));
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const now = new Date();
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const quotaRow = await getUserActionsRow(userId);
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// Check if already revealed by this team (free re-view, no action cost)
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const alreadyVisible = await checkTeamVisibility(worldSeed, team, x, y);
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if (!quotaRow || new Date(quotaRow.quota_reset_at) <= now) {
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// First action of the day (or expired): reset to effectiveQuota - 1 (consuming 1 now)
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await resetUserActions(userId, effectiveQuota - 1, nextNoonUtc().toISOString());
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} else {
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// Quota exists and still valid — try to consume
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const updated = await decrementUserActions(userId);
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if (!updated) {
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return res.status(429).json({
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error: "quota_exhausted",
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actionsRemaining: 0,
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});
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if (!alreadyVisible) {
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// First reveal: deduct one user action
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const cfg = getConfig();
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if (cfg.dailyActionQuota > 0) {
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const bonus = await getElementBonus(worldSeed);
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const teamBonus = bonus[team] ?? 0;
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const effectiveQuota = Math.floor(cfg.dailyActionQuota * (1 + teamBonus / 100));
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const now = new Date();
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const quotaRow = await getUserActionsRow(userId);
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if (!quotaRow || new Date(quotaRow.quota_reset_at) <= now) {
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await resetUserActions(userId, effectiveQuota - 1, nextNoonUtc().toISOString());
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} else {
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const updated = await decrementUserActions(userId);
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if (!updated) {
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return res.status(429).json({ error: "quota_exhausted", actionsRemaining: 0 });
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}
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}
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}
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// Mark as visible for this team
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await insertTeamVisibility(worldSeed, team, x, y);
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}
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// Ensure cell data is in grid_cells (discovered_by stays NULL = neutral)
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const cell = computeCell(seed, x, y);
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const planetJson = cell.planet ? JSON.stringify(cell.planet) : null;
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const inserted = await insertCell(seed, x, y, cell.exploitable, cell.hasPlanet, planetJson, team);
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await insertCell(seed, x, y, cell.exploitable, cell.hasPlanet, planetJson);
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// Track activity for active-player count (kept for stat purposes)
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// Track activity for active-player count
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await upsertUserCooldown(worldSeed, userId, team);
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if (inserted) {
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return res.json(rowToCellPayload(inserted));
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}
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const existing = await getExistingCell(seed, x, y);
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if (!existing) return res.status(500).json({ error: "insert_race" });
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if (existing.discovered_by !== team) {
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return res.status(409).json({
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error: "taken_by_other_team",
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discoveredBy: existing.discovered_by,
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cell: rowToCellPayload(existing),
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});
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}
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return res.json(rowToCellPayload(existing));
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} catch (e) {
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console.error(e);
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@@ -195,6 +198,76 @@ router.post("/cell/reveal", authMiddleware, async (req, res) => {
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}
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});
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// POST /api/cell/capture — spend team actions to capture a planet
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router.post("/cell/capture", authMiddleware, async (req, res) => {
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const seed = String(req.body?.seed ?? "");
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const team = req.user.team;
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const x = Number(req.body?.x);
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const y = Number(req.body?.y);
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if (!seed || !Number.isInteger(x) || !Number.isInteger(y) || x < 0 || x >= 100 || y < 0 || y >= 100) {
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return res.status(400).json({ error: "invalid_body" });
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}
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try {
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const worldSeed = await ensureSeedEpoch();
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if (seed !== worldSeed) return res.status(410).json({ error: "seed_expired", worldSeed });
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const existing = await getExistingCell(worldSeed, x, y);
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if (!existing) return res.status(404).json({ error: "cell_not_found" });
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if (!existing.has_planet) return res.status(409).json({ error: "no_planet" });
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if (existing.discovered_by === team) return res.status(409).json({ error: "already_owned" });
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// Compute capture cost (1 action per 10 billion population, doubled if opponent-controlled)
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const planet = existing.planet_json;
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const billions = planet?.population?.billions ?? 0;
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const baseCost = Math.max(1, Math.ceil(billions / 10));
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const isOpponentControlled = existing.discovered_by !== null && existing.discovered_by !== team;
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const cost = isOpponentControlled ? baseCost * 2 : baseCost;
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// Consume team actions
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const cfg = getConfig();
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const now = new Date();
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const teamRow = await getTeamActionsRow(team);
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if (!teamRow || new Date(teamRow.quota_reset_at) <= now) {
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// Compute fresh quota
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const rows = await getGridCells(worldSeed);
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const milPower = computeTeamMilitaryPower(team, rows, cfg.militaryPower ?? {});
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const milDeductions = await getMilitaryDeductions(worldSeed);
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const milNet = milPower - (milDeductions[team] ?? 0);
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const milBonus = Math.floor(Math.max(0, milNet) / 10000);
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const totalActions = cfg.teamActionQuota + milBonus;
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if (totalActions < cost) {
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return res.status(429).json({ error: "team_quota_exhausted", cost, teamActionsRemaining: totalActions });
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}
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await resetTeamActions(team, totalActions - cost, nextNoonUtc().toISOString());
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} else {
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if (teamRow.actions_remaining < cost) {
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return res.status(429).json({ error: "team_quota_exhausted", cost, teamActionsRemaining: teamRow.actions_remaining });
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}
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const updated = await decrementTeamActionsBy(team, cost);
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if (!updated) {
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return res.status(429).json({ error: "team_quota_exhausted", cost, teamActionsRemaining: 0 });
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}
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}
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// Transfer ownership to capturing team
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await setTileOwner(worldSeed, x, y, team);
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const updatedCell = await getExistingCell(worldSeed, x, y);
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const updatedTeamRow = await getTeamActionsRow(team);
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res.json({
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success: true,
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cell: rowToCellPayload(updatedCell),
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teamActionsRemaining: updatedTeamRow?.actions_remaining ?? null,
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});
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} catch (e) {
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console.error(e);
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res.status(500).json({ error: "database_error" });
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}
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});
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// GET /api/team-quota?team=blue|red
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router.get("/team-quota", async (req, res) => {
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const team = typeof req.query.team === "string" ? req.query.team : "";
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@@ -213,7 +286,7 @@ router.get("/team-quota", async (req, res) => {
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const milDeductions = await getMilitaryDeductions(worldSeed);
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const milNet = milPower - (milDeductions[team] ?? 0);
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const milBonus = Math.floor(Math.max(0, milNet) / 10000);
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actionsRemaining = 100 + milBonus;
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actionsRemaining = cfg.teamActionQuota + milBonus;
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} else {
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actionsRemaining = teamRow.actions_remaining;
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}
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@@ -364,11 +437,11 @@ router.post("/military/attack", authMiddleware, async (req, res) => {
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const worldSeed = await ensureSeedEpoch();
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if (seed !== worldSeed) return res.status(410).json({ error: "seed_expired", worldSeed });
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// Target cell must exist and belong to the opposing team
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// Target cell must exist, have a planet, and belong to the opposing team
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const existing = await getExistingCell(worldSeed, x, y);
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if (!existing) return res.status(404).json({ error: "cell_not_found" });
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if (existing.discovered_by === attackingTeam) {
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return res.status(409).json({ error: "cannot_attack_own_tile" });
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if (!existing.discovered_by || existing.discovered_by === attackingTeam) {
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return res.status(409).json({ error: "cannot_attack_own_or_neutral_tile" });
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}
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// Deduct 1 billion (1.0 in "billions" unit) from the attacking team
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