fix: Fixing the MP power bonus + seed maintenance

This commit is contained in:
gauvainboiche
2026-04-03 14:25:19 +02:00
parent b11446cf56
commit d345c025c0
11 changed files with 349 additions and 132 deletions
+1 -1
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@@ -261,7 +261,7 @@ Two quota systems gate how fast teams can act:
- Revealing a **new** (previously unseen by your team) cell costs **1 user action**.
- Re-clicking a cell your team has already revealed is free (no action consumed).
- The team's **element bonus** boosts the effective user quota: `floor(dailyActionQuota × (1 + elementBonus / 100))`.
- Military power can increase the team quota: `teamActionQuota + floor(max(0, netMilitaryPower) / 10_000)` extra actions.
- Military power can increase the team quota: `teamActionQuota + floor(max(0, netMilitaryPower) / 1_000)` extra actions.
### Reveal flow