fix: Fixing the MP power bonus + seed maintenance
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@@ -261,7 +261,7 @@ Two quota systems gate how fast teams can act:
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- Revealing a **new** (previously unseen by your team) cell costs **1 user action**.
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- Re-clicking a cell your team has already revealed is free (no action consumed).
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- The team's **element bonus** boosts the effective user quota: `floor(dailyActionQuota × (1 + elementBonus / 100))`.
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- Military power can increase the team quota: `teamActionQuota + floor(max(0, netMilitaryPower) / 10_000)` extra actions.
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- Military power can increase the team quota: `teamActionQuota + floor(max(0, netMilitaryPower) / 1_000)` extra actions.
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### Reveal flow
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