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Country-Game---The-Desk/README.md
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# The Desk
A single-player browser game. You rule the fictional Republic of Valdoria for five in-game years from a wooden desk: a yes/no proposal lands in your tray every week, you set the budget and taxes every quarter, and the country answers. Debt, unrest and repression can end your term early. English and French.
The rules are in [web/data/rules/rules.en.md](web/data/rules/rules.en.md) and [rules.fr.md](web/data/rules/rules.fr.md). They are plain Markdown, and the game shows the same files under **Menu → Rules**.
## Run it
You need Docker with Compose.
```bash
docker compose up --build -d # build and start
# open http://localhost:8080
docker compose down # stop
```
The container listens on port 8080 (change the left side of `ports` in `docker-compose.yml` to use another host port). It restarts unless stopped and has a health check (`/healthz`, probed by the binary itself because the image has no shell).
Without Docker (Go 1.23+):
```bash
go run ./server # PORT=3000 go run ./server to pick a port
```
There is nothing to configure: no database, and no environment variables except the optional `PORT` and `MUSIC_DIR`. Saves live in the player's browser (`localStorage`), with three manual slots and export/import as text.
## Music
The cassette player on the desk plays the `.mp3` files of [music/](music/) in random order (keys: previous, play, pause, stop, next). Drop files in that folder and reload the page: no rebuild, because Docker mounts the folder read-only and the server lists it live. File names become the titles (`03_Evening_Report.mp3` shows as "Evening Report"). `placeholder.mp3` is an empty file that is ignored. Without Docker the server reads `./music`, or the folder in `MUSIC_DIR`. Each sound effect and the music have their own slider under **Menu → Settings → Sound mixer**.
## Stack
- **Server:** Go, standard library only. It serves the files under `web/` (embedded in the binary), the music folder and `/healthz`. No game logic runs on the server.
- **Game:** vanilla JavaScript ES modules and CSS. No framework, no bundler, no npm, no runtime dependency. Charts are hand-drawn SVG, sound effects are synthesised with the Web Audio API (no audio files), fonts are bundled (OFL).
- **Image:** multi-stage build into `gcr.io/distroless/static` (a few MB).
## Folders
```
server/ Go entry point (main.go: static files, music folder, health check) and the tests (*_test.go)
music/ your .mp3 files for the cassette player (mounted into the container)
web/
embed.go go:embed of everything below
index.html the page
css/ desk, papers, ledger, decision, menu, endgame, anim (motion), mobile (phone layout)
fonts/ img/ bundled fonts and small images
js/
main.js boot, lifecycle, the real-time loop (frames + a worker heartbeat for background play)
timer-worker.js heartbeat that keeps the game running in a hidden tab
engine/ the game rules: pure functions, no DOM, no network (state, economy, sectors,
indicators, cards, gameover, score, world, projection, validate...)
ui/ DOM panels: dashboard, decision (the tray), calendar (dial clock), ledger, newspaper,
telegram, endgame, menu, shelf (phone), walkman, audio, music, markdown
save/ save codec (CG1:<crc>:<base64>) with migrations, and storage with fallbacks
i18n/ interface strings, en.json and fr.json
data/
balance.json every tunable number
scenarios/ the country at the start (default.json, index.json)
cards/ the proposal pool, one file per category (900+ cards, EN and FR)
characters.json newspaper.json endgame.json rules/
dev/ headless simulation page (sim.html)
tools/ Node scripts: tests, balance, card and scenario helpers (below)
docs/ PLAN.md (plan and decisions log), BALANCE.md, CARD-WRITING.md, SCENARIO-WRITING.md
```
The engine never touches the DOM and the UI never changes the state directly: it calls engine actions. That keeps the simulation testable headless.
## Test and tune
```bash
go test ./server # validates every card, scenario, balance section, rules file and string
node tools/engine-check.mjs # engine rules, saves, tray, clock, game overs
node tools/balance-check.mjs 24 --check # plays full terms with bots and checks the difficulty bands
node tools/card-stats.mjs # overview of the card pool
node tools/add-cards.mjs <category> <batch.json> # merge a batch of new cards
node tools/scenario-check.mjs [id] # start-state report for a scenario
node tools/bal-edit.mjs path=value # edit balance.json keeping its layout
```
Guides for contributors (and agents): [docs/BALANCE.md](docs/BALANCE.md) for difficulty, [docs/CARD-WRITING.md](docs/CARD-WRITING.md) for new proposals, [docs/SCENARIO-WRITING.md](docs/SCENARIO-WRITING.md) for new countries.
Handy URL parameters for development (they skip the menu and never touch the real autosave): `?dev` (exposes `window.__game`), `?seed=N`, `?lang=fr`, `?pronouns=she`, `?skip=DAYS`, `?alloc=K`, `?card=ID`, `?msPerDay=N`, `?menu`.
## Licence
Public domain, see [LICENSE](LICENSE). The fictional countries, people and events are invented.