feat: Simplification of UI and icons creation
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@@ -29,14 +29,14 @@
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"marketingInfo": "Level {level} → demand ×{multiplier} · {cost}",
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"owned": "Owned: {count}",
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"rateEach": "{rate}/s each",
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"buyN": "Buy ×{count}",
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"upgradeCount": "{owned} / {total}",
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"hintDemand": "At this price customers want {demand}/s; you make {production}/s.",
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"hintDemandOnly": "At this price customers want {demand}/s.",
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"marketShort": "Demand outpaces your output: you are selling too cheap.",
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"marketLong": "You make more than customers want: stock piles up. Try a lower price.",
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"marketBalanced": "Supply and demand are about even.",
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"menu": "Menu"
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"menu": "Menu",
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"clickToBuy": "Click a block to buy it."
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},
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"effect": {
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"click_mult": "Manual work ×{value}",
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@@ -91,7 +91,6 @@
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"tabUnlocked": "New section unlocked: {name}",
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"contractDone": "Contract complete! {reward}",
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"contractFailed": "Contract failed: time ran out.",
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"eventOpportunity": "Opportunity: {title}! Seize it in the Contracts tab.",
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"eventIncident": "Incident: {title}",
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"achievement": "Achievement: {title}",
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"restarted": "A new run begins! +{gain} {@theme.res.legacy}"
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@@ -125,11 +124,11 @@
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"amountLabel": "Amount per trade (share of your funds when buying, of the holding when selling)",
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"amount": "Amount per trade",
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"nextUpdate": "Next price update in {seconds} s",
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"buy": "Buy",
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"sell": "Sell",
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"priceLine": "Price {price} ({gap} vs fair value)",
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"heldLine": "Held: {value} ({profit})",
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"heldNone": "Nothing held"
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"heldNone": "Nothing held",
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"clickToBuy": "Click to buy"
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},
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"gamble": {
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"intro": "{@theme.res.chips} are hard to buy and harder to keep. Stake some on a cycle: win and the stake doubles, hit a jackpot and it multiplies, lose and it is gone, crash and you lose even more. They also boost demand.",
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@@ -311,7 +310,6 @@
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"perLevel": "Each level: {effect}",
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"total": "Now: {effect}",
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"none": "No level yet",
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"buy": "Buy ×{count}",
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"maxed": "Maxed",
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"name": {
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"generator": "{target} overhaul",
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