fix: Economy is calculated server-side and not browser-side anymore
This commit is contained in:
@@ -1,5 +1,5 @@
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{
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"clickCooldownSeconds": 0,
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"clickCooldownSeconds": 10,
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"databaseWipeoutIntervalSeconds": 21600,
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"debugModeForTeams": true,
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"configReloadIntervalSeconds": 30,
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@@ -7,12 +7,10 @@ import {
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fetchGridForSeed,
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fetchAndApplyScores,
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updateEconomyDisplay,
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tickEconScore,
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loadEconScores,
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loadVictoryPoints,
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loadDbInfo,
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loadElementBonus,
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tickElementBonus,
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refreshFromServer,
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refreshGridDisplay,
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loadPlayfieldMask,
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@@ -61,8 +59,8 @@ function scheduleScorePoll() {
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clearTimeout(scorePollTimer);
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scorePollTimer = window.setTimeout(async () => {
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await fetchAndApplyScores();
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tickEconScore(ECON_TICK_SECONDS);
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tickElementBonus();
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await loadEconScores();
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await loadElementBonus();
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scheduleScorePoll();
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}, ECON_TICK_SECONDS * 1_000);
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}
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48
server/econTick.js
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48
server/econTick.js
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@@ -0,0 +1,48 @@
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import { getConfig } from "./configLoader.js";
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import {
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ensureSeedEpoch,
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getGridCells,
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addEconScore,
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setElementBonus,
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} from "./db/gameDb.js";
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import { computeTeamIncome, computeTeamElementBonus } from "./helpers/economy.js";
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const TICK_SECONDS = 5;
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/**
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* Starts the server-side economy tick loop.
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* Runs every TICK_SECONDS, reads the current grid from the DB, computes
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* income and element bonus for each team, and persists the results.
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* This runs independently of any connected browser.
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*/
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export function startEconTick() {
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setInterval(async () => {
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try {
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const worldSeed = await ensureSeedEpoch();
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const rows = await getGridCells(worldSeed);
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const cfg = getConfig();
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const resourceWorth = cfg.resourceWorth ?? { common: {}, rare: {} };
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const elementWorth = cfg.elementWorth ?? {};
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// ── Economic score deltas ─────────────────────────────────────────────
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const blueIncome = computeTeamIncome("blue", rows, resourceWorth);
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const redIncome = computeTeamIncome("red", rows, resourceWorth);
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const blueDelta = blueIncome * TICK_SECONDS;
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const redDelta = redIncome * TICK_SECONDS;
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if (blueDelta > 0) await addEconScore(worldSeed, "blue", blueDelta);
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if (redDelta > 0) await addEconScore(worldSeed, "red", redDelta);
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// ── Element bonus (overwrites; reflects current grid state) ──────────
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const blueBonus = computeTeamElementBonus("blue", rows, elementWorth);
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const redBonus = computeTeamElementBonus("red", rows, elementWorth);
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await setElementBonus(worldSeed, "blue", blueBonus);
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await setElementBonus(worldSeed, "red", redBonus);
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} catch (e) {
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console.error("[econ tick]", e.message);
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}
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}, TICK_SECONDS * 1_000);
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}
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124
server/helpers/economy.js
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124
server/helpers/economy.js
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@@ -0,0 +1,124 @@
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// Server-side economy helpers — mirrors public/src/economy.js
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// Uses raw DB rows instead of a client-side cells Map.
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// ── Label constants (mirrors public/src/planetEconomy.js) ─────────────────────
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const resources = {
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common: {
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rock: "Roches communes",
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wood: "Bois communs",
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mineral: "Minérais communs",
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stones: "Gemmes communes",
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liquid: "Eau salée",
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oil: "Fioul brut",
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gas: "Gaz communs",
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grain: "Céréales",
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livestock: "Bétail commun",
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fish: "Poissons commun",
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plant: "Plantes communes",
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goods: "Biens de consommation",
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animals: "Animaux domestiques",
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science: "Sites archéologiques",
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factory: "Usines standards",
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acid: "Acides pauvres",
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},
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rare: {
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rock: "Roches rares",
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wood: "Bois renforcés",
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mineral: "Minérais rares",
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stones: "Gemmes rares",
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liquid: "Eau douce",
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oil: "Fioul raffiné",
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gas: "Gaz nobles",
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grain: "Fruits",
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livestock: "Bétail raffiné",
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fish: "Poissons raffinés",
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plant: "Plantes rares",
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goods: "Biens de luxe",
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animals: "Animaux exotiques",
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science: "Artéfacts anciens",
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factory: "Usines planétaires",
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acid: "Acides riches",
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},
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};
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const elements = {
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common: "Matières premières",
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petrol: "Hydrocarbures",
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food: "Nourriture",
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medic: "Médicaments",
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science: "Science",
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industry: "Industrie",
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money: "Finance",
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goods: "Biens",
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};
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// ── Pre-built lookup maps ─────────────────────────────────────────────────────
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/** French resource label → { cat: "common"|"rare", key: string } */
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const LABEL_TO_RESOURCE = new Map();
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for (const [cat, entries] of Object.entries(resources)) {
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for (const [key, label] of Object.entries(entries)) {
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LABEL_TO_RESOURCE.set(label, { cat, key });
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}
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}
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/** French element label → config key (e.g. "Matières premières" → "common") */
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const ELEMENT_LABEL_TO_KEY = Object.fromEntries(
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Object.entries(elements).map(([key, label]) => [label, key])
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);
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// ── Income computation ────────────────────────────────────────────────────────
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/**
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* Compute total income per second for a team from DB grid rows.
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*
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* @param {string} team - "blue" or "red"
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* @param {Array<{ has_planet: boolean, planet_json: object|null, discovered_by: string }>} rows
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* @param {{ common: object, rare: object }} resourceWorth
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* @returns {number} credits per second
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*/
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export function computeTeamIncome(team, rows, resourceWorth) {
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let total = 0;
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for (const row of rows) {
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if (row.discovered_by !== team) continue;
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if (!row.has_planet || !row.planet_json) continue;
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const { naturalResources } = row.planet_json;
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if (!naturalResources) continue;
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for (const [label, pct] of Object.entries(naturalResources)) {
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const info = LABEL_TO_RESOURCE.get(label);
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if (!info) continue;
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const worth = resourceWorth?.[info.cat]?.[info.key] ?? 0;
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if (worth === 0) continue;
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total += (pct / 100) * worth;
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}
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}
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return total;
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}
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// ── Element bonus computation ─────────────────────────────────────────────────
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/**
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* Compute cumulative element bonus (%) for a team from DB grid rows.
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*
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* @param {string} team - "blue" or "red"
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* @param {Array<{ has_planet: boolean, planet_json: object|null, discovered_by: string }>} rows
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* @param {object} elementWorth - { common: 1, petrol: 3, ... }
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* @returns {number} bonus in percent
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*/
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export function computeTeamElementBonus(team, rows, elementWorth) {
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let bonus = 0;
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for (const row of rows) {
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if (row.discovered_by !== team) continue;
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if (!row.has_planet || !row.planet_json) continue;
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const { production } = row.planet_json;
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if (!production) continue;
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for (const [elementLabel, pct] of Object.entries(production)) {
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const elementKey = ELEMENT_LABEL_TO_KEY[elementLabel] ?? elementLabel;
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const worth = elementWorth?.[elementKey] ?? 0;
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if (worth === 0) continue;
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bonus += (pct / 100) * worth;
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}
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}
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return bonus;
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}
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@@ -3,6 +3,7 @@ import { loadConfigFile, getConfig } from "./configLoader.js";
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import { initGameSchema, ensureSeedEpoch } from "./db/gameDb.js";
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import { initUsersSchema } from "./db/usersDb.js";
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import app from "./app.js";
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import { startEconTick } from "./econTick.js";
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const PORT = Number(process.env.PORT ?? 8080);
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@@ -39,6 +40,7 @@ async function main() {
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});
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scheduleConfigPoll();
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startEconTick();
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}
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main().catch((e) => {
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