Private
Public Access
1
0

fix: Economy is calculated server-side and not browser-side anymore

This commit is contained in:
gauvainboiche
2026-03-31 09:40:00 +02:00
parent 90000fae2f
commit 5871427514
5 changed files with 177 additions and 5 deletions

View File

@@ -1,5 +1,5 @@
{
"clickCooldownSeconds": 0,
"clickCooldownSeconds": 10,
"databaseWipeoutIntervalSeconds": 21600,
"debugModeForTeams": true,
"configReloadIntervalSeconds": 30,

View File

@@ -7,12 +7,10 @@ import {
fetchGridForSeed,
fetchAndApplyScores,
updateEconomyDisplay,
tickEconScore,
loadEconScores,
loadVictoryPoints,
loadDbInfo,
loadElementBonus,
tickElementBonus,
refreshFromServer,
refreshGridDisplay,
loadPlayfieldMask,
@@ -61,8 +59,8 @@ function scheduleScorePoll() {
clearTimeout(scorePollTimer);
scorePollTimer = window.setTimeout(async () => {
await fetchAndApplyScores();
tickEconScore(ECON_TICK_SECONDS);
tickElementBonus();
await loadEconScores();
await loadElementBonus();
scheduleScorePoll();
}, ECON_TICK_SECONDS * 1_000);
}

48
server/econTick.js Normal file
View File

@@ -0,0 +1,48 @@
import { getConfig } from "./configLoader.js";
import {
ensureSeedEpoch,
getGridCells,
addEconScore,
setElementBonus,
} from "./db/gameDb.js";
import { computeTeamIncome, computeTeamElementBonus } from "./helpers/economy.js";
const TICK_SECONDS = 5;
/**
* Starts the server-side economy tick loop.
* Runs every TICK_SECONDS, reads the current grid from the DB, computes
* income and element bonus for each team, and persists the results.
* This runs independently of any connected browser.
*/
export function startEconTick() {
setInterval(async () => {
try {
const worldSeed = await ensureSeedEpoch();
const rows = await getGridCells(worldSeed);
const cfg = getConfig();
const resourceWorth = cfg.resourceWorth ?? { common: {}, rare: {} };
const elementWorth = cfg.elementWorth ?? {};
// ── Economic score deltas ─────────────────────────────────────────────
const blueIncome = computeTeamIncome("blue", rows, resourceWorth);
const redIncome = computeTeamIncome("red", rows, resourceWorth);
const blueDelta = blueIncome * TICK_SECONDS;
const redDelta = redIncome * TICK_SECONDS;
if (blueDelta > 0) await addEconScore(worldSeed, "blue", blueDelta);
if (redDelta > 0) await addEconScore(worldSeed, "red", redDelta);
// ── Element bonus (overwrites; reflects current grid state) ──────────
const blueBonus = computeTeamElementBonus("blue", rows, elementWorth);
const redBonus = computeTeamElementBonus("red", rows, elementWorth);
await setElementBonus(worldSeed, "blue", blueBonus);
await setElementBonus(worldSeed, "red", redBonus);
} catch (e) {
console.error("[econ tick]", e.message);
}
}, TICK_SECONDS * 1_000);
}

124
server/helpers/economy.js Normal file
View File

@@ -0,0 +1,124 @@
// Server-side economy helpers — mirrors public/src/economy.js
// Uses raw DB rows instead of a client-side cells Map.
// ── Label constants (mirrors public/src/planetEconomy.js) ─────────────────────
const resources = {
common: {
rock: "Roches communes",
wood: "Bois communs",
mineral: "Minérais communs",
stones: "Gemmes communes",
liquid: "Eau salée",
oil: "Fioul brut",
gas: "Gaz communs",
grain: "Céréales",
livestock: "Bétail commun",
fish: "Poissons commun",
plant: "Plantes communes",
goods: "Biens de consommation",
animals: "Animaux domestiques",
science: "Sites archéologiques",
factory: "Usines standards",
acid: "Acides pauvres",
},
rare: {
rock: "Roches rares",
wood: "Bois renforcés",
mineral: "Minérais rares",
stones: "Gemmes rares",
liquid: "Eau douce",
oil: "Fioul raffiné",
gas: "Gaz nobles",
grain: "Fruits",
livestock: "Bétail raffiné",
fish: "Poissons raffinés",
plant: "Plantes rares",
goods: "Biens de luxe",
animals: "Animaux exotiques",
science: "Artéfacts anciens",
factory: "Usines planétaires",
acid: "Acides riches",
},
};
const elements = {
common: "Matières premières",
petrol: "Hydrocarbures",
food: "Nourriture",
medic: "Médicaments",
science: "Science",
industry: "Industrie",
money: "Finance",
goods: "Biens",
};
// ── Pre-built lookup maps ─────────────────────────────────────────────────────
/** French resource label → { cat: "common"|"rare", key: string } */
const LABEL_TO_RESOURCE = new Map();
for (const [cat, entries] of Object.entries(resources)) {
for (const [key, label] of Object.entries(entries)) {
LABEL_TO_RESOURCE.set(label, { cat, key });
}
}
/** French element label → config key (e.g. "Matières premières" → "common") */
const ELEMENT_LABEL_TO_KEY = Object.fromEntries(
Object.entries(elements).map(([key, label]) => [label, key])
);
// ── Income computation ────────────────────────────────────────────────────────
/**
* Compute total income per second for a team from DB grid rows.
*
* @param {string} team - "blue" or "red"
* @param {Array<{ has_planet: boolean, planet_json: object|null, discovered_by: string }>} rows
* @param {{ common: object, rare: object }} resourceWorth
* @returns {number} credits per second
*/
export function computeTeamIncome(team, rows, resourceWorth) {
let total = 0;
for (const row of rows) {
if (row.discovered_by !== team) continue;
if (!row.has_planet || !row.planet_json) continue;
const { naturalResources } = row.planet_json;
if (!naturalResources) continue;
for (const [label, pct] of Object.entries(naturalResources)) {
const info = LABEL_TO_RESOURCE.get(label);
if (!info) continue;
const worth = resourceWorth?.[info.cat]?.[info.key] ?? 0;
if (worth === 0) continue;
total += (pct / 100) * worth;
}
}
return total;
}
// ── Element bonus computation ─────────────────────────────────────────────────
/**
* Compute cumulative element bonus (%) for a team from DB grid rows.
*
* @param {string} team - "blue" or "red"
* @param {Array<{ has_planet: boolean, planet_json: object|null, discovered_by: string }>} rows
* @param {object} elementWorth - { common: 1, petrol: 3, ... }
* @returns {number} bonus in percent
*/
export function computeTeamElementBonus(team, rows, elementWorth) {
let bonus = 0;
for (const row of rows) {
if (row.discovered_by !== team) continue;
if (!row.has_planet || !row.planet_json) continue;
const { production } = row.planet_json;
if (!production) continue;
for (const [elementLabel, pct] of Object.entries(production)) {
const elementKey = ELEMENT_LABEL_TO_KEY[elementLabel] ?? elementLabel;
const worth = elementWorth?.[elementKey] ?? 0;
if (worth === 0) continue;
bonus += (pct / 100) * worth;
}
}
return bonus;
}

View File

@@ -3,6 +3,7 @@ import { loadConfigFile, getConfig } from "./configLoader.js";
import { initGameSchema, ensureSeedEpoch } from "./db/gameDb.js";
import { initUsersSchema } from "./db/usersDb.js";
import app from "./app.js";
import { startEconTick } from "./econTick.js";
const PORT = Number(process.env.PORT ?? 8080);
@@ -39,6 +40,7 @@ async function main() {
});
scheduleConfigPoll();
startEconTick();
}
main().catch((e) => {