128 lines
4.9 KiB
JavaScript
128 lines
4.9 KiB
JavaScript
import { pool } from "./pools.js";
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import { loadConfigFile, getConfig } from "../configLoader.js";
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import { computeWorldSeedState } from "../worldSeed.js";
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let lastSeedSlot = null;
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// ── Schema ────────────────────────────────────────────────────────────────────
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export async function initGameSchema() {
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await pool.query(`
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CREATE TABLE IF NOT EXISTS grid_cells (
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id SERIAL PRIMARY KEY,
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world_seed TEXT NOT NULL,
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x SMALLINT NOT NULL CHECK (x >= 0 AND x < 100),
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y SMALLINT NOT NULL CHECK (y >= 0 AND y < 100),
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exploitable BOOLEAN NOT NULL,
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has_planet BOOLEAN NOT NULL,
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planet_json JSONB,
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created_at TIMESTAMPTZ NOT NULL DEFAULT NOW(),
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UNIQUE (world_seed, x, y)
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);
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CREATE INDEX IF NOT EXISTS idx_grid_cells_seed ON grid_cells (world_seed);
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`);
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await pool.query(`
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CREATE TABLE IF NOT EXISTS team_cooldowns (
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world_seed TEXT NOT NULL,
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team TEXT NOT NULL CHECK (team IN ('blue', 'red')),
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last_reveal TIMESTAMPTZ,
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PRIMARY KEY (world_seed, team)
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);
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`);
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await pool.query(`
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ALTER TABLE grid_cells ADD COLUMN IF NOT EXISTS discovered_by TEXT;
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UPDATE grid_cells SET discovered_by = 'blue' WHERE discovered_by IS NULL;
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ALTER TABLE grid_cells ALTER COLUMN discovered_by SET DEFAULT 'blue';
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DO $$
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BEGIN
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IF NOT EXISTS (
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SELECT 1 FROM pg_constraint WHERE conname = 'grid_cells_discovered_by_check'
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) THEN
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ALTER TABLE grid_cells ADD CONSTRAINT grid_cells_discovered_by_check
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CHECK (discovered_by IN ('blue', 'red'));
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END IF;
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END $$;
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ALTER TABLE grid_cells ALTER COLUMN discovered_by SET NOT NULL;
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`);
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}
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// ── World-seed epoch ──────────────────────────────────────────────────────────
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export async function ensureSeedEpoch() {
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loadConfigFile();
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const rot = getConfig().databaseWipeoutIntervalSeconds;
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const { seedSlot, worldSeed } = computeWorldSeedState(rot);
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if (lastSeedSlot === null) {
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lastSeedSlot = seedSlot;
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return worldSeed;
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}
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if (seedSlot !== lastSeedSlot) {
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await pool.query("TRUNCATE grid_cells RESTART IDENTITY");
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await pool.query("DELETE FROM team_cooldowns WHERE world_seed != $1", [worldSeed]);
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console.log(`[world] Slot ${lastSeedSlot} → ${seedSlot}; grid wiped, old cooldowns cleared.`);
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lastSeedSlot = seedSlot;
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}
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return worldSeed;
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}
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// ── Grid cells ────────────────────────────────────────────────────────────────
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export async function getGridCells(worldSeed) {
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const { rows } = await pool.query(
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`SELECT x, y, exploitable, has_planet, planet_json, discovered_by
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FROM grid_cells WHERE world_seed = $1`,
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[worldSeed]
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);
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return rows;
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}
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export async function insertCell(seed, x, y, exploitable, hasPlanet, planetJson, team) {
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const { rows } = await pool.query(
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`INSERT INTO grid_cells (world_seed, x, y, exploitable, has_planet, planet_json, discovered_by)
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VALUES ($1, $2, $3, $4, $5, $6, $7)
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ON CONFLICT (world_seed, x, y) DO NOTHING
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RETURNING x, y, exploitable, has_planet, planet_json, discovered_by`,
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[seed, x, y, exploitable, hasPlanet, planetJson, team]
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);
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return rows[0] ?? null;
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}
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export async function getExistingCell(seed, x, y) {
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const { rows } = await pool.query(
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`SELECT x, y, exploitable, has_planet, planet_json, discovered_by
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FROM grid_cells WHERE world_seed = $1 AND x = $2 AND y = $3`,
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[seed, x, y]
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);
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return rows[0] ?? null;
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}
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// ── Team cooldowns ────────────────────────────────────────────────────────────
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export async function getTeamCooldown(worldSeed, team) {
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const { rows } = await pool.query(
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`SELECT last_reveal FROM team_cooldowns WHERE world_seed = $1 AND team = $2`,
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[worldSeed, team]
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);
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return rows[0] ?? null;
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}
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export async function upsertTeamCooldown(worldSeed, team) {
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await pool.query(
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`INSERT INTO team_cooldowns (world_seed, team, last_reveal)
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VALUES ($1, $2, NOW())
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ON CONFLICT (world_seed, team) DO UPDATE SET last_reveal = NOW()`,
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[worldSeed, team]
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);
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}
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// ── Scores ────────────────────────────────────────────────────────────────────
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export async function getScores(worldSeed) {
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const { rows } = await pool.query(
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`SELECT discovered_by, COUNT(*) AS cnt
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FROM grid_cells WHERE world_seed = $1
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GROUP BY discovered_by`,
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[worldSeed]
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);
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return rows;
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} |